Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A general two-pass method integrating specular and diffuse reflection
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Linear radiosity approximation using vertex-to-vertex form factors
Graphics Gems III
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Discontinuity Meshing for Accurate Radiosity
IEEE Computer Graphics and Applications
Simulating global illumination using adaptive meshing
Simulating global illumination using adaptive meshing
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
A hierarchical illumination algorithm for surfaces with glossy reflection
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Combining hierarchical radiosity and discontinuity meshing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Frameless rendering: double buffering considered harmful
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The irradiance Jacobian for partially occluded polyhedral sources
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Spherical wavelets: efficiently representing functions on the sphere
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Clustering for glossy global illumination
ACM Transactions on Graphics (TOG)
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Interactive update of global illumination using a line-space hierarchy
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An image-space refinement criterion for linear hierarchical radiosity
Proceedings of the conference on Graphics interface '97
Light-driven global illumination with a wavelet representation of light transport
Proceedings of the eurographics workshop on Rendering techniques '96
The multi-frame lighting method: a Monte Carlo based solution for radiosity in dynamic environments
Proceedings of the eurographics workshop on Rendering techniques '96
Progressive radiance evaluation using directional coherence maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Radiance maps: an image-based approach to global illumination
ACM SIGGRAPH 98 Conference abstracts and applications
Rendering with radiance: the art and science of lighting visualization
Rendering with radiance: the art and science of lighting visualization
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Data Structures for Range Searching
ACM Computing Surveys (CSUR)
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Simulation and the Monte Carlo Method
Simulation and the Monte Carlo Method
Radiosity and Global Illumination
Radiosity and Global Illumination
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Low latency photon mapping using block hashing
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive global illumination using selective photon tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Enhancing and optimizing the render cache
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Scalable photon splatting for global illumination
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Frame-to-Frame Coherent Animation with Two-Pass Radiosity
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Bidirectional Reflection Distribution Function Expressed in Terms of Surface Scattering Modes
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume II - Volume II
Interactive Rendering of Globally Illuminated Glossy Scenes
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Thrifty Final Gather for Radiosity
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
GPU algorithms for radiosity and subsurface scattering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Advanced Global Illumination
Improving Sampling and Reconstruction Techniques for Radiosity
Improving Sampling and Reconstruction Techniques for Radiosity
Clustered principal components for precomputed radiance transfer
ACM SIGGRAPH 2003 Papers
Combining edges and points for interactive high-quality rendering
ACM SIGGRAPH 2003 Papers
Interactive global illumination in complex and highly occluded environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Refinement criteria based on f-divergences
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Finite Element Methods for Global Illumination
Finite Element Methods for Global Illumination
Simulating Global Illumination Using Adaptive Meshing
Simulating Global Illumination Using Adaptive Meshing
Lambertian Reflectance and Linear Subspaces
Lambertian Reflectance and Linear Subspaces
Realistic image synthesis for scenes with radiatively participating media
Realistic image synthesis for scenes with radiatively participating media
A signal-processing framework for forward and inverse rendering
A signal-processing framework for forward and inverse rendering
Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
A final reconstruction approach for a unified global illumination algorithm
ACM Transactions on Graphics (TOG)
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
CGI '04 Proceedings of the Computer Graphics International
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
KD-tree acceleration structures for a GPU raytracer
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Fast and detailed approximate global illumination by irradiance decomposition
ACM SIGGRAPH 2005 Papers
A frequency analysis of light transport
ACM SIGGRAPH 2005 Papers
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics
Improved radiance gradient computation
Proceedings of the 21st spring conference on Computer graphics
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
A first-order analysis of lighting, shading, and shadows
ACM Transactions on Graphics (TOG)
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
IEEE Transactions on Visualization and Computer Graphics
Realtime caustics using distributed photon mapping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Simulating photon mapping for real-time applications
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A novel hemispherical basis for accurate and efficient rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Spherical harmonic gradients for mid-range illumination
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency precomputed radiance transfer for glossy objects
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Radiance cache splatting: a GPU-friendly global illumination algorithm
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Making radiance and irradiance caching practical: adaptive caching and neighbor clamping
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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An efficient ray tracing method is presented for calculating interreflections between surfaces with both diffuse and specular components. A Monte Carlo technique computes the indirect contributions to illuminance at locations chosen by the rendering process. The indirect illuminance values are averaged over surfaces and used in place of a constant "ambient." term. Illuminance calculations are made only for those areas participating in the selected view, and the results are stored so that subsequent views can reuse common values. The density of the calculation is adjusted to maintain a constant accuracy, permitting less populated portions of the scene to be computed quickly. Successive reflections use proportionally fewer samples, which speeds the process and provides a natural limit to recursion. The technique can also model diffuse transmission and illumination from large area sources, such as the sky.