A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The scientist and engineer's guide to digital signal processing
The scientist and engineer's guide to digital signal processing
ACM Transactions on Graphics (TOG)
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Walkthroughs with Corrective Texturing
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Combining edges and points for interactive high-quality rendering
ACM SIGGRAPH 2003 Papers
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics
DiReC: distributing the render cache to PC-clusters for interactive environments
Proceedings of the ACM symposium on Virtual reality software and technology
Cost prediction for global illumination using a fast rasterised scene preview
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Direct-to-indirect transfer for cinematic relighting
ACM SIGGRAPH 2006 Papers
Implementing the render cache and the edge-and-point image on graphics hardware
GI '06 Proceedings of Graphics Interface 2006
Refinement criteria for high fidelity interactive walkthroughs
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2008 classes
Radiance caching for efficient global illumination computation
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH Asia 2009 papers
Exploiting temporal coherence in real-time rendering
ACM SIGGRAPH ASIA 2010 Courses
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive particle visualization with advanced shading models using lazy evaluation
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
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Interactive rendering often requires the use of simplified shading algorithms with reduced illumination fidelity. Higher quality rendering algorithms are usually too slow for interactive use. The render cache is a technique to bridge this performance gap and allow ray-based renderers to be used in interactive contexts by providing automatic sample interpolation, frame-to-frame sample reuse, and prioritized sampling.In this paper we present several extensions to the original render cache including predictive sampling, reorganized computation for better memory coherence, an additional interpolation filter to handle sparser data, and SIMD acceleration. These optimizations allow the render cache to scale to larger resolutions, reduce its visual artifacts, and provide better handling of low sample rates. We also provide a downloadable binary to allow researchers to evaluate and use the render cache.