Radiance caching for efficient global illumination computation

  • Authors:
  • Jaroslav Křivánek;Pascal Gautron;Sumanta Pattanaik;Kadi Bouatouch

  • Affiliations:
  • Projet Siames;Projet Siames;Projet Siames;Projet Siames

  • Venue:
  • ACM SIGGRAPH 2008 classes
  • Year:
  • 2008

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Abstract

In this paper we present a ray tracing based method for accelerated global illumination computation in scenes with low-frequency glossy BRDFs. The method is based on sparse sampling, caching, and interpolating radiance on glossy surfaces. In particular we extend the irradiance caching scheme of [WRC88] to cache and interpolate directional incoming radiance instead of irradiance. The incoming radiance at a point is represented by a vector of coefficients with respect to a spherical or hemispherical basis. The surfaces suitable for interpolation are selected automatically according to the glossiness of their BRDF. We also propose a novel method for computing translational radiance gradient at a point.