Image rendering by adaptive refinement
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Antialiased ray tracing by adaptive progressive refinement
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Object space temporal coherence for ray tracing
Proceedings of the conference on Graphics interface '92
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A contrast-based scalefactor for luminance display
Graphics gems IV
Frameless rendering: double buffering considered harmful
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical view-dependent structures for interactive scene manipulation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive radiance evaluation using directional coherence maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
An improved illumination model for shaded display
Communications of the ACM
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Generating Exact Ray-Traced Animation Frames by Reprojection
IEEE Computer Graphics and Applications
ACM Transactions on Graphics (TOG)
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive global illumination using fast ray tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Interactive global illumination using selective photon tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Enhancing and optimizing the render cache
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Parallel ray tracing on a chip
Practical parallel rendering
Combining edges and points for interactive high-quality rendering
ACM SIGGRAPH 2003 Papers
An efficient spatio-temporal architecture for animation rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Exploiting temporal coherence in ray casted walkthroughs
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
A final reconstruction approach for a unified global illumination algorithm
ACM Transactions on Graphics (TOG)
Adaptive sampling of intersectable models exploiting image and object-space coherence
Proceedings of the 2005 symposium on Interactive 3D graphics and games
A CAVE system for interactive modeling of global illumination in car interior
Proceedings of the ACM symposium on Virtual reality software and technology
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics
DiReC: distributing the render cache to PC-clusters for interactive environments
Proceedings of the ACM symposium on Virtual reality software and technology
Direct-to-indirect transfer for cinematic relighting
ACM SIGGRAPH 2006 Papers
Implementing the render cache and the edge-and-point image on graphics hardware
GI '06 Proceedings of Graphics Interface 2006
Refinement criteria for high fidelity interactive walkthroughs
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
An interactive out-of-core rendering framework for visualizing massively complex models
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Matrix row-column sampling for the many-light problem
ACM SIGGRAPH 2007 papers
Accelerating real-time shading with reverse reprojection caching
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2008 classes
Radiance caching for efficient global illumination computation
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2008 classes
Automated reprojection-based pixel shader optimization
ACM SIGGRAPH Asia 2008 papers
An efficient GPU-based approach for interactive global illumination
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH Asia 2009 papers
Spatio-temporal upsampling on the GPU
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Exploiting temporal coherence in real-time rendering
ACM SIGGRAPH ASIA 2010 Courses
Temporal light field reconstruction for rendering distribution effects
ACM SIGGRAPH 2011 papers
Multidimensional image retargeting
SIGGRAPH Asia 2011 Courses
Compressive rendering of multidimensional scenes
Proceedings of the 2010 international conference on Video Processing and Computational Video
Stochastic Progressive Photon Mapping for Dynamic Scenes
Computer Graphics Forum
Tensor clustering for rendering many-light animations
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
An interactive out-of-core rendering framework for visualizing massively complex models
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive sampling and rendering for complex and procedural geometry
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive distributed ray tracing of highly complex models
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Interactive particle visualization with advanced shading models using lazy evaluation
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
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Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that are usually considered too slow for interactive use. The render cache provides visual feedback at a rate faster than the renderer can generate complete frames, at the cost of producing approximate images during camera and object motion. The method works both by caching previous results and reprojecting them to estimate the current image and by directing the renderer's sampling to more rapidly improve subsequent images. Our implementation demonstrates an interactive application working with both ray tracing and path tracing renderers in situations where they would normally be considered too expensive. Moreover we accomplish this using a software only implementation without the use of 3D graphics hardware.