A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The visual display of quantitative information
The visual display of quantitative information
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Parallel Computing - Special issue on applications: parallel graphics and visualisation
A low distortion map between disk and square
Journal of Graphics Tools
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
Candid Covariance-Free Incremental Principal Component Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Particle Rendering Engine in DSP and FPGA
ECBS '04 Proceedings of the 11th IEEE International Conference and Workshop on Engineering of Computer-Based Systems
Enhancing interactive particle visualization with advanced shading models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data
IEEE Transactions on Visualization and Computer Graphics
The cell broadband engine: exploiting multiple levels of parallelism in a chip multiprocessor
International Journal of Parallel Programming
A novel incremental principal component analysis and its application for face recognition
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A case study: visualizing material point method data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Interactive parallel visualization of large particle datasets
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Technical Section: Simulating the appearance of sandy landscapes
Computers and Graphics
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Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resulting state will communicate subtle changes in the three-dimensional structure, spatial organization, and qualitative trends within a simulation as it evolves. We present two algorithms targeting upcoming, highly parallel multicore desktop systems to enable interactive navigation and exploration of large particle data sets with global illumination effects. Monte Carlo path tracing and texture mapping are used to capture computationally expensive illumination effects such as soft shadows and diffuse interreflection. The first approach is based on precomputation of luminance textures and removes expensive illumination calculations from the interactive rendering pipeline. The second approach is based on dynamic luminance texture generation and decouples interactive rendering from the computation of global illumination effects. These algorithms provide visual cues that enhance the ability to perform analysis and feature detection tasks while interrogating the data at interactive rates. We explore the performance of these algorithms and demonstrate their effectiveness using several large data sets.