SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Illumination for computer-generated images.
Illumination for computer-generated images.
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Illumination networks: fast realistic rendering with general reflectance functions
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A general two-pass method integrating specular and diffuse reflection
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Extending the radiosity method to include specularly reflecting and translucent materials
ACM Transactions on Graphics (TOG)
An efficient radiosity solution for bump texture generation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Accurate rendering technique based on colorimetric conception
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Light-water interaction using backward beam tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Discontinuity Meshing for Accurate Radiosity
IEEE Computer Graphics and Applications
A hierarchical illumination algorithm for surfaces with glossy reflection
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A framework for the analysis of error in global illumination algorithms
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Smooth B-spline illumination maps for bidirectional ray tracing
ACM Transactions on Graphics (TOG)
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Global illumination of glossy environments using wavelets and importance
ACM Transactions on Graphics (TOG)
Clustering for glossy global illumination
ACM Transactions on Graphics (TOG)
Fitting virtual lights for non-diffuse walkthroughs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time acoustic modeling for distributed virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Rendering equation revisited: how to avoid explicit visibility computations
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A new radiosity approach by procedural refinements for realistic image sythesis
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Hemicube shooting for non-diffuse global illumination
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
A Wavelet Representation of Reflectance Functions
IEEE Transactions on Visualization and Computer Graphics
Hierarchical Data Structures and Algorithms for Computer Graphics
IEEE Computer Graphics and Applications
A final reconstruction approach for a unified global illumination algorithm
ACM Transactions on Graphics (TOG)
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
Fast separation of direct and global components of a scene using high frequency illumination
ACM SIGGRAPH 2006 Papers
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Is accurate occlusion of glossy reflections necessary?
Proceedings of the 4th symposium on Applied perception in graphics and visualization
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2008 classes
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2008 classes
Lighting and material of Halo 3
ACM SIGGRAPH 2008 Games
TRaX: a multicore hardware architecture for real-time ray tracing
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
Looking Around the Corner using Ultrafast Transient Imaging
International Journal of Computer Vision
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive particle visualization with advanced shading models using lazy evaluation
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Basics of physically-based rendering
SIGGRAPH Asia 2012 Courses
A hardware algorithm for fast realistic image synthesis
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
Basic concepts of physically-based rendering
SIGGRAPH Asia 2013 Courses
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A general radiosity method accounting for all interreflections of light between diffuse and nondiffuse surfaces in complex environments is introduced. As contrasted with previous radiosity methods, surfaces are no longer required to be perfectly diffuse reflectors and emitters. A complete, viewer independent description of the light leaving each surface in each direction is computed, allowing dynamic sequences of images to be rendered with little additional computation per image. Phenomena such as "reflection tracking", reflections following a moving observer across a specular surface are produced. Secondary light sources, such as the light from a spotlight reflecting off a mirror onto a wall are also accounted for.