A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Applications of world projections
Proceedings on Graphics Interface '86/Vision Interface '86
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Discrete-time signal processing
Discrete-time signal processing
Curves and surfaces for computer aided geometric design
Curves and surfaces for computer aided geometric design
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Textures and radiosity: controlling emission and reflection with texture maps
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Reflection vector shading hardware
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Wavelength dependent reflectance functions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive multi-pass programmable shading
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Parameterized environment maps
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Homomorphic factorization of BRDFs for high-performance rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Homomorphic factorization of BRDF-based lighting computation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient rendering of spatial bi-directional reflectance distribution functions
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Perturbation Methods for Interactive Specular Reflections
IEEE Transactions on Visualization and Computer Graphics
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Simple blurry reflections with environment maps
Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
Real-time reflection on moving vehicles in urban environments
Proceedings of the ACM symposium on Virtual reality software and technology
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
Modeling the Space of Camera Response Functions
IEEE Transactions on Pattern Analysis and Machine Intelligence
A signal-processing framework for reflection
ACM Transactions on Graphics (TOG)
Real-time reflection mapping with parallax
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Geometry and reflectance estimation for virtualization
ACM-SE 38 Proceedings of the 38th annual on Southeast regional conference
Reflectance Sharing: Predicting Appearance from a Sparse Set of Images of a Known Shape
IEEE Transactions on Pattern Analysis and Machine Intelligence
Sample-Based Cameras for Feed Forward Reflection Rendering
IEEE Transactions on Visualization and Computer Graphics
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
Fast, realistic lighting and material design using nonlinear cut approximation
ACM SIGGRAPH Asia 2008 papers
A photometric approach for estimating normals and tangents
ACM SIGGRAPH Asia 2008 papers
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Spherical Q2-tree for sampling dynamic environment sequences
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Real illumination from virtual environments
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Reflectance sharing: image-based rendering from a sparse set of images
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Real-time high-dynamic range texture mapping
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Efficient wavelet rotation for environment map rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A GPU-driven algorithm for accurate interactive reflections on curved objects
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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