Light diffusion through clouds and haze
Computer Vision, Graphics, and Image Processing
Modeling the effect of the atmosphere on light
ACM Transactions on Graphics (TOG)
The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Light-water interaction using backward beam tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Random number generation and quasi-Monte Carlo methods
Random number generation and quasi-Monte Carlo methods
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Display of clouds taking into account multiple anisotropic scattering and sky light
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Rendering caustics on non-Lambertian surfaces
GI '96 Proceedings of the conference on Graphics interface '96
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Volumetric modeling with implicit functions: a cloud is born
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Rendering participating media with bidirectional path tracing
Proceedings of the eurographics workshop on Rendering techniques '96
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Multidimensional binary search trees used for associative searching
Communications of the ACM
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Invited Talk: Global Illumination for Professional 3D Animation, Visualization, Special Effects
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Global Illumination Techniques for the Simulation of Participating Media
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Realistic image synthesis for scenes with radiatively participating media
Realistic image synthesis for scenes with radiatively participating media
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Anisotropic diffusion for Monte Carlo noise reduction
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive rendering of atmospheric scattering effects using graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Parallel ray tracing on a chip
Practical parallel rendering
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Path integration for light transport in volumes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive rendering of translucent deformable objects
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Efficient Rendering of Local Subsurface Scattering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Real-time light-atmosphere interactions for outdoor scenes
Graphics programming methods
ACM SIGGRAPH 2004 Papers
DISCO: acquisition of translucent objects
ACM SIGGRAPH 2004 Papers
Lighting Transfer Functions Using Gradient Aligned Sampling
VIS '04 Proceedings of the conference on Visualization '04
Dispersion Simulation and Visualization For Urban Security
VIS '04 Proceedings of the conference on Visualization '04
Efficient rendering of dynamic clouds
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
All-frequency interactive relighting of translucent objects with single and multiple scattering
ACM SIGGRAPH 2005 Papers
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive rendering of caustics using interpolated warped volumes
GI '05 Proceedings of Graphics Interface 2005
Interactive global illumination in dynamic participating media using selective photon tracing
Proceedings of the 21st spring conference on Computer graphics
Interactive global illumination in dynamic participating media using selective photon tracing
Proceedings of the 21st spring conference on Computer graphics
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Image synthesis using adjoint photons
GI '06 Proceedings of Graphics Interface 2006
Modeling and rendering of weathered stone
ACM SIGGRAPH 2006 Courses
Comparative Visualization for Wave-based and Geometric Acoustics
IEEE Transactions on Visualization and Computer Graphics
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modeling and rendering of weathered stone
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Caustics Mapping: An Image-Space Technique for Real-Time Caustics
IEEE Transactions on Visualization and Computer Graphics
Eikonal rendering: efficient light transport in refractive objects
ACM SIGGRAPH 2007 papers
Perceptual rendering of participating media
ACM Transactions on Applied Perception (TAP)
Radiance caching for participating media
ACM SIGGRAPH 2007 sketches
Lattice-Based Volumetric Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Visualization of Cosmological Particle-Based Datasets
IEEE Transactions on Visualization and Computer Graphics
Radiance caching for participating media
ACM Transactions on Graphics (TOG)
Modeling and rendering of heterogeneous translucent materials using the diffusion equation
ACM Transactions on Graphics (TOG)
Efficient multiple scattering in hair using spherical harmonics
ACM SIGGRAPH 2008 papers
Interactive relighting of dynamic refractive objects
ACM SIGGRAPH 2008 papers
Real-time smoke rendering using compensated ray marching
ACM SIGGRAPH 2008 papers
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
The beam radiance estimate for volumetric photon mapping
ACM SIGGRAPH 2008 classes
Rendering translucent materials using photon diffusion
ACM SIGGRAPH 2008 classes
Participating media illumination using light propagation maps
ACM Transactions on Graphics (TOG)
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Fast rendering of dynamic clouds
Computers and Graphics
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH 2009 Courses
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Interactive volume caustics in single-scattering media
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
A radiative transfer framework for rendering materials with anisotropic structure
ACM SIGGRAPH 2010 papers
Line space gathering for single scattering in large scenes
ACM SIGGRAPH 2010 papers
Rendering of translucent objects based upon PRT techniques
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part III
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
ACM SIGGRAPH Asia 2010 papers
A hierarchical volumetric shadow algorithm for single scattering
ACM SIGGRAPH Asia 2010 papers
A comprehensive theory of volumetric radiance estimation using photon points and beams
ACM Transactions on Graphics (TOG)
Real-time volumetric shadows using 1D min-max mipmaps
I3D '11 Symposium on Interactive 3D Graphics and Games
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
Journal of Biomedical Imaging
A programmable system for artistic volumetric lighting
ACM SIGGRAPH 2011 papers
Progressive photon mapping: A probabilistic approach
ACM Transactions on Graphics (TOG)
Proceedings of the 2011 SIGGRAPH Asia Conference
An approach to point based approximate color bleeding with volumes
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
An approximate image-space approach for real-time rendering of deformable translucent objects
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A simple, efficient method for real-time simulation of smoke shadow
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
An efficient photon mapping algorithm for rendering light-emitting fluids
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Interactive fluid animation and its applications
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part I
Realtime volume rendering using precomputed photon mapping
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Interactive fluid animation using particle dynamics simulation and pre-integrated volume rendering
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part IV
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Virtual ray lights for rendering scenes with participating media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Reflectance model for diffraction
ACM Transactions on Graphics (TOG)
Interactive cloud rendering using temporally-coherent photon mapping
Proceedings of Graphics Interface 2012
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Importance Sampling Techniques for Path Tracing in Participating Media
Computer Graphics Forum
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Real-time realistic illumination and shading of stratiform clouds
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Sequential monte carlo integration in low-anisotropy participating media
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Progressive expectation-maximization for hierarchical volumetric photon mapping
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
An irradiance atlas for global illumination in complex production scenes
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Practical rendering of multiple scattering effects in participating media
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
GPU-assisted high quality particle rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Real-time multiple scattering in participating media with illumination networks
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Thrifty final gather for radiosity
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Design and novel uses of higher-dimensional rasterization
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Precomputed radiance transfer for dynamic scenes taking into account light interreflection
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Rendering discrete random media using precomputed scattering solutions
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Rendering translucent materials using photon diffusion
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Parallel solution to the radiative transport
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Interactive global light propagation in direct volume rendering using local piecewise integration
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Accelerated light propagation through participating media
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
A Significance Cache for Accelerating Global Illumination
Computer Graphics Forum
Visualization for the Physical Sciences
Computer Graphics Forum
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media
Computer Graphics Forum
Graphics Interaction: Interactive cloud rendering using temporally coherent photon mapping
Computers and Graphics
Sound tracing: rendering listener specific acoustic room properties
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Fast global illumination for interactive volume visualization
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Instant convolution shadows for volumetric detail mapping
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Joint importance sampling of low-order volumetric scattering
ACM Transactions on Graphics (TOG)
Visibility-driven progressive volume photon tracing
The Visual Computer: International Journal of Computer Graphics
k-d Darts: Sampling by k-dimensional flat searches
ACM Transactions on Graphics (TOG)
Render synthetic fog into interior and exterior photographs
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Rendering scenes with participating media based on RBFs for photon mapping using graphics hardware
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
State of the art in photon density estimation
SIGGRAPH Asia 2013 Courses
Special Section on CAD/Graphics 2013: Adaptive importance photon shooting technique
Computers and Graphics
CUDA-accelerated simulation of multiple scattering using decoupling approximation
Journal of Visualization
Photon beam diffusion: a hybrid Monte Carlo method for subsurface scattering
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
Hi-index | 0.00 |