Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A lighting model for general participating media
Proceedings of the 2005 symposium on Interactive 3D graphics and games
All-frequency interactive relighting of translucent objects with single and multiple scattering
ACM SIGGRAPH 2005 Papers
Physically based animation of sandstorm
Computer Animation and Virtual Worlds - CASA 2007
Radiance caching for participating media
ACM Transactions on Graphics (TOG)
Real-time smoke rendering using compensated ray marching
ACM SIGGRAPH 2008 papers
Interactive HDR lighting of dynamic participating media
The Visual Computer: International Journal of Computer Graphics
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
A hierarchical volumetric shadow algorithm for single scattering
ACM SIGGRAPH Asia 2010 papers
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping
IEEE Transactions on Visualization and Computer Graphics
All-frequency precomputed radiance transfer for glossy objects
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Practical rendering of multiple scattering effects in participating media
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A closed-form solution to single scattering for general phase functions and light distributions
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Real-time multiple scattering in participating media with illumination networks
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive rendering with arbitrary BRDFs using separable approximations
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Parallel solution to the radiative transport
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
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