Interactive hair rendering and appearance editing under environment lighting
Proceedings of the 2011 SIGGRAPH Asia Conference
CUDA-accelerated simulation of multiple scattering using decoupling approximation
Journal of Visualization
Hi-index | 0.00 |
In this paper, we present two optimization techniques to light and render volumetric data of inhomogeneous participating media. Both are independent of the lighting model selected. We use an implementation of the ray marching algorithm to approximate the Radiance Transfer Equation. The system can calculate single scattering in time-varying isotropic participating media with the incident field being modeled as a high dynamic range (HDR) environment map. We can use dynamic lighting (with certain restrictions) and free camera movement without using any precomputations while achieving interactive frame rates.