Light diffusion through clouds and haze
Computer Vision, Graphics, and Image Processing
Continuous tone representation of three-dimensional objects illuminated by sky light
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Modeling the effect of the atmosphere on light
ACM Transactions on Graphics (TOG)
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Ray tracing trimmed rational surface patches
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Volume tracing of atmospheric environments
The Visual Computer: International Journal of Computer Graphics - Special issue on computer graphics international '89(CGI'89)
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Display of the earth taking into account atmospheric scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Method of displaying optical effects within water using accumulation buffer
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Transparency for polygon based cloud rendering
Proceedings of the 2002 ACM symposium on Applied computing
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
All the Images of an Outdoor Scene
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
Modeling and Rendering Methods of Clouds
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Generating Realistic Images from Hydrothermal Plume Data
VIS '04 Proceedings of the conference on Visualization '04
Lighting Transfer Functions Using Gradient Aligned Sampling
VIS '04 Proceedings of the conference on Visualization '04
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Photon Splatting for participating media
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Cumulus cloud synthetic rendering techniques and their evaluations
Machine Graphics & Vision International Journal
Technical Section: Ellipsoidal-blob approximation of 3D models and its applications
Computers and Graphics
Interactive multiple anisotropic scattering in clouds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Efficient multiple scattering in hair using spherical harmonics
ACM SIGGRAPH 2008 papers
Interactive Cartoon Rendering and Sketching of Clouds and Smoke
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Techniques for computerized cloud rendering: a user study
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
Efficient and realistic cumulus cloud simulation based on similarity approach
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
ACM SIGGRAPH Asia 2010 papers
Sketch based volumetric clouds
SG'10 Proceedings of the 10th international conference on Smart graphics
Design of a simulation of atmospheric sunbeams
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Dynamic cloud simulation using cellular automata and texture splatting
Proceedings of the 2010 Summer Computer Simulation Conference
A simple, efficient method for real-time simulation of smoke shadow
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
An analytic model for full spectral sky-dome radiance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Interactive cloud rendering using temporally-coherent photon mapping
Proceedings of Graphics Interface 2012
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Real-time realistic illumination and shading of stratiform clouds
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Practical rendering of multiple scattering effects in participating media
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Real-time multiple scattering in participating media with illumination networks
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Real-time rendering of daylight sky scene for virtual environment
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Graphics Interaction: Interactive cloud rendering using temporally coherent photon mapping
Computers and Graphics
Automatic shape generation based on quadratic four-dimensional fractals
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
Using metaballs to modeling and animate clouds from satellite images
The Visual Computer: International Journal of Computer Graphics
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