Light diffusion through clouds and haze
Computer Vision, Graphics, and Image Processing
Atmospheric illumination and shadows
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Compositing 3-D rendered images
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Vectorized procedural models for natural terrain: Waves and islands in the sunset
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Accurate rendering technique based on colorimetric conception
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A lighting model aiming at drive simulators
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Display of the earth taking into account atmospheric scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Method of displaying optical effects within water using accumulation buffer
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Display of clouds taking into account multiple anisotropic scattering and sky light
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering photometric properties of architectural scenes from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A physically-based night sky model
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A survey of the modelling and rendering of the earth's atmosphere
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Volume Visualization of Sparse Irregular Meshes
IEEE Computer Graphics and Applications
The Truga001: A Scalable Rendering Processor
IEEE Computer Graphics and Applications
A hybrid model for smoke simulation
Journal of Computer Science and Technology
Real-time light-atmosphere interactions for outdoor scenes
Graphics programming methods
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Physically-based simulation of twilight phenomena
ACM Transactions on Graphics (TOG)
The Aristotelian rainbow: from philosophy to computer graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Novel depth cues from light scattering
Image and Vision Computing
Proceedings of Graphics Interface 2009
Real-time rendering of light shafts on GPU
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Using metaballs to modeling and animate clouds from satellite images
The Visual Computer: International Journal of Computer Graphics
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The interaction of light with particles suspended in the air is the cause of some beautiful effects. Among these effects are the colors of the sunset, the blue of the sky, and the appearance of a scene in fog. A lighting model that takes into account the effects of scattering by suspended particles is presented. A method of computing the colors of the sun and sky, for any sun position above the horizon, is derived from the lighting model. The model is also suitable for rendering fog under general lighting conditions. As an example of the use of the model for rendering fog, the special case of fog lit by the sun, without shadows, is considered.