Combining physical and visual simulation—creation of the planet Jupiter for the film “2010”
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Continuous tone representation of three-dimensional objects illuminated by sky light
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Modeling the effect of the atmosphere on light
ACM Transactions on Graphics (TOG)
Astronomy with your personal computer (2nd ed.)
Astronomy with your personal computer (2nd ed.)
Display of the earth taking into account atmospheric scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Physically-based glare effects for digital images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Astronomical Algorithms
Astronomical Formulae for Calculators
Astronomical Formulae for Calculators
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
CGI '00 Proceedings of the International Conference on Computer Graphics
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Simulating the Aurora Borealis
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
The realistic presentation of synthetic images: image processing in computer graphics
The realistic presentation of synthetic images: image processing in computer graphics
Geospecific rendering of alpine terrain
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A survey of the modelling and rendering of the earth's atmosphere
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
All the Images of an Outdoor Scene
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Direct HDR capture of the sun and sky
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Simulating the dynamics of auroral phenomena
ACM Transactions on Graphics (TOG)
Physically-based simulation of twilight phenomena
ACM Transactions on Graphics (TOG)
Direct HDR capture of the sun and sky
ACM SIGGRAPH 2006 Courses
A Transparently Scalable Visualization Architecture for Exploring the Universe
IEEE Transactions on Visualization and Computer Graphics
Technical Section: Simulation of atmospheric phenomena
Computers and Graphics
Visualizing Large-Scale Uncertainty in Astrophysical Data
IEEE Transactions on Visualization and Computer Graphics
Light and materials in virtual cities
ACM SIGGRAPH 2008 classes
Proceedings of Graphics Interface 2009
Modeling daytime and night illumination
SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Structural and lighting models for the Minoan cemetery at Phourni, crete
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Cultural Heritage Predictive Rendering
Computer Graphics Forum
How bright is the moon? recovering and using absolute luminance values from internet images
CCIW'13 Proceedings of the 4th international conference on Computational Color Imaging
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This paper presents a physically-based model of the night sky for realistic image synthesis. We model both the direct appearance of the night sky and the illumination coming from the Moon, the stars, the zodiacal light, and the atmosphere. To accurately predict the appearance of night scenes we use physically-based astronomical data, both for position and radiometry. The Moon is simulated as a geometric model illuminated by the Sun, using recently measured elevation and albedo maps, as well as a specialized BRDF. For visible stars, we include the position, magnitude, and temperature of the star, while for the Milky Way and other nebulae we use a processed photograph. Zodiacal light due to scattering in the dust covering the solar system, galactic light, and airglow due to light emission of the atmosphere are simulated from measured data. We couple these components with an accurate simulation of the atmosphere. To demonstrate our model, we show a variety of night scenes rendered with a Monte Carlo ray tracer.