Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Texture and reflection in computer generated images
Communications of the ACM
A procedure for generation of three-dimensional half-toned computer graphics presentations
Communications of the ACM
Hidden surface removal using polygon area sorting
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Flow and changes in appearance
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computational fluid dynamics in a traditional animation environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interacting with smoke and fire in real time
Communications of the ACM
Applications of computer graphics to the visualization of meteorological data
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A physically-based night sky model
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Visualizing wind velocities by advecting cloud textures
VIS '92 Proceedings of the 3rd conference on Visualization '92
Visualization of turbulent flow with particles
VIS '93 Proceedings of the 4th conference on Visualization '93
High-Quality Animation of 2D Steady Vector Fields
IEEE Transactions on Visualization and Computer Graphics
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Stable, circulation-preserving, simplicial fluids
ACM SIGGRAPH 2006 Courses
Flow and changes in appearance
ACM SIGGRAPH 2006 Courses
Stable, circulation-preserving, simplicial fluids
ACM Transactions on Graphics (TOG)
Discrete, vorticity-preserving, and stable simplicial fluids
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Flow and changes in appearance
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A controllable, fast and stable basis for vortex based smoke simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM Transactions on Graphics (TOG)
Real time physics: class notes
ACM SIGGRAPH 2008 classes
Evolving sub-grid turbulence for smoke animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A Poisson-based methodology for deformable object simulation
International Journal of Modelling and Simulation
Linear-time smoke animation with vortex sheet meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Linear-time smoke animation with vortex sheet meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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By integrating physical simulation, in the form of numerical fluid dynamics, with visual simulation, in the form of particle rendering, texture mapping and traditional polygonal modeling techniques, we have achieved a uniquely realistic and organic special effects sequence of a planetary atmospheric flow. This paper examines the selection, implementation, and application of these techniques, know collectively as VORTEX, to produce the moving images of the planet Jupiter in the film "2010." Details of the generation of the flow field and the fluid dynamic algorithms employed are presented, along with issues relating to the generation and updating of the atmospheric images. We also describe the integration of these techniques with an advanced computer graphics imaging system. The VORTEX system provides a fairly general solution to a class of imaging problems involving two-dimensional fluid flows, and we remark upon its application to other projects. VORTEX, as an example of the marriage of physical simulation to visual simulation, demonstrates the importance of computer graphics to the computational sciences and of the physical sciences to the field of computer graphics.