Numerical analysis: 4th ed
Display of the earth taking into account atmospheric scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Ray tracing in non-constant media
Proceedings of the eurographics workshop on Rendering techniques '96
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Image-based modeling, rendering, and lighting in Fiat Lux
ACM SIGGRAPH 99 Conference abstracts and applications
A physically-based night sky model
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Interactive rendering of atmospheric scattering effects using graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A survey of the modelling and rendering of the earth's atmosphere
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Efficient physically-based simulation of non-linear media
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Eikonal rendering: efficient light transport in refractive objects
ACM SIGGRAPH 2007 papers
Panorama maps with non-linear ray tracing
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Time-resolved 3d capture of non-stationary gas flows
ACM SIGGRAPH Asia 2008 papers
Proceedings of Graphics Interface 2009
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Bendylights: artistic control of direct illumination by curving light rays
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
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This paper presents a physically based simulation of atmospheric phenomena. It takes into account the physics of non-homogeneous media in which the index of refraction varies continuously, creating curved light paths. As opposed to previous research on this area, we solve the physically based differential equation that describes the trajectory of light. We develop an accurate expression of the index of refraction in the atmosphere as a function of wavelength, based on real measured data. We also describe our atmosphere profile manager, which lets us mimic the initial conditions of real-world scenes for our simulations. The method is validated both visually (by comparing the images with the real pictures) and numerically (with the extensive literature from other areas of research such as optics or meteorology). The phenomena simulated include the inferior and superior mirages, the Fata Morgana, the Novaya-Zemlya, the Viking's end of the world, the distortions caused by heat waves and the green flash.