Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Overview of three-dimensional computer graphics
ACM Computing Surveys (CSUR)
Fast volume rendering with adjustable color maps
Proceedings of the 1996 symposium on Volume visualization
Proceedings of the 1996 symposium on Volume visualization
Reproducing color images as duotones
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Fitting virtual lights for non-diffuse walkthroughs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Maintaining dynamic geometric objects on parallel processors
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Computer graphics and architecture: state of the art and outlook for the future
ACM SIGGRAPH Computer Graphics
Progressive radiance evaluation using directional coherence maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Z3: an economical hardware technique for high-quality antialiasing and transparency
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Anisotropic diffusion for Monte Carlo noise reduction
ACM Transactions on Graphics (TOG)
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
An algorithm for automatic painterly rendering based on local source image approximation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Real-world relativity: image-based special relativistic visualization
Proceedings of the conference on Visualization '00
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Visualization of large web access data sets
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
The SAGE graphics architecture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 2nd international symposium on Smart graphics
Picture perfect RGB rendering using spectral prefiltering and sharp color primaries
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Soft Computing Approach to Road Classification
Journal of Intelligent and Robotic Systems
Face-based luminance matching for perceptual colormap generation
Proceedings of the conference on Visualization '02
Reconstruction Error Characterization and Control: A Sampling Theory Approach
IEEE Transactions on Visualization and Computer Graphics
Scattered Data Interpolation with Multilevel B-Splines
IEEE Transactions on Visualization and Computer Graphics
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Large Datasets at a Glance: Combining Textures and Colors in Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Full-Spectral Color Calculations in Realistic Image Synthesis
IEEE Computer Graphics and Applications
Image Reconstruction Using Data-Dependent Triangulation
IEEE Computer Graphics and Applications
Generalized Mosaicing: Wide Field of View Multispectral Imaging
IEEE Transactions on Pattern Analysis and Machine Intelligence
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Non-uniform sampling for improved appearance-based models
Pattern Recognition Letters
An RGB-to-spectrum conversion for reflectances
Journal of Graphics Tools
A Comparison of Shape Retrieval Using Fourier Descriptors and Short-Time Fourier Descriptors
PCM '01 Proceedings of the Second IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Generalized multiple importance sampling for Monte-Carlo global illumination
Machine Graphics & Vision International Journal
Constructive hypervolume modeling
Graphical Models - Volume modeling
"Kilauea": parallel global illumination renderer
Parallel Computing - Parallel graphics and visualisation
Fast, Realistic Lighting for Video Games
IEEE Computer Graphics and Applications
Visualization of Optical Phenomena Caused by Multilayer Films with Complex Refractive Indices
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Refinement criteria based on f-divergences
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Realtime audiovisual rendering and contemporary audiovisual art
Organised Sound
Second order image statistics in computer graphics
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Graphics gems revisited: fast and physically-based rendering of gemstones
ACM SIGGRAPH 2004 Papers
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
VIS '04 Proceedings of the conference on Visualization '04
Chasing the green flash: a global illumination solution for inhomogeneous media
Proceedings of the 20th spring conference on Computer graphics
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Generalized Mosaicing: Polarization Panorama
IEEE Transactions on Pattern Analysis and Machine Intelligence
Hexagonal storage scheme for interleaved frame buffers and textures
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ACM SIGGRAPH 2005 Papers
A photon accurate model of the human eye
ACM SIGGRAPH 2005 Papers
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
Spectrum-based rendering using programmable graphics hardware
Proceedings of the 21st spring conference on Computer graphics
Low-complexity maximum intensity projection
ACM Transactions on Graphics (TOG)
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
Efficient selective rendering of participating media
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
Light animation with precomputed light paths on the GPU
GI '06 Proceedings of Graphics Interface 2006
Efficient physically-based simulation of non-linear media
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A reflectance model for diffuse fluorescent surfaces
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Making of an interactive teaching gem
ACM SIGGRAPH 2006 Educators program
ACM SIGGRAPH 2006 Courses
Live graphics gems as a way to raise repositories for computer graphics education
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Introduction to SIGGRAPH and computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Introducing live graphics gems to educational material
Computers and Graphics
Technical Section: Simulation of atmospheric phenomena
Computers and Graphics
Laplace spectra as fingerprints for image recognition
Computer-Aided Design
Perceptual rendering of participating media
ACM Transactions on Applied Perception (TAP)
Introduction to SIGGRAPH and computer graphics
ACM SIGGRAPH 2007 courses
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
Journal of Computing Sciences in Colleges - Papers of the Fourteenth Annual CCSC Midwestern Conference and Papers of the Sixteenth Annual CCSC Rocky Mountain Conference
A Digit-by-Digit Algorithm for mth Root Extraction
IEEE Transactions on Computers
The Aristotelian rainbow: from philosophy to computer graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A Theory of Refractive and Specular 3D Shape by Light-Path Triangulation
International Journal of Computer Vision
Radiance caching for participating media
ACM Transactions on Graphics (TOG)
Multidimensional adaptive sampling and reconstruction for ray tracing
ACM SIGGRAPH 2008 papers
Real-time wetting of Porous media
Machine Graphics & Vision International Journal
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Introduction to SIGGRAPH and interactive computer graphics
ACM SIGGRAPH 2008 classes
Reliable Implementation of Real Number Algorithms: Theory and Practice
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
Introduction to computer graphics
ACM SIGGRAPH ASIA 2008 courses
Light interaction with human skin: from believable images to predictable models
ACM SIGGRAPH ASIA 2008 courses
Proceedings of Graphics Interface 2009
A physically-based human skin reflection model
ICAI'09 Proceedings of the 10th WSEAS international conference on Automation & information
Real Time Cameras: A Guide for Game Designers and Developers
Real Time Cameras: A Guide for Game Designers and Developers
Accurate multidimensional Poisson-disk sampling
ACM Transactions on Graphics (TOG)
Using photography as a metaphor for teaching image synthesis
Computers and Graphics
Biophysically-based appearance models: the bumpy road toward predictability
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH 2009 Courses
ACM SIGGRAPH 2009 Courses
A memory-efficient scheme for fast spectral photon mapping
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
The foundations of photo-realistic rendering: from quantum electrodynamics to Maxwell's equations
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
Web-page color modification for barrier-free color vision with genetic algorithm
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartII
A high-performance progressive radiosity method based on scene partitioning
VECPAR'02 Proceedings of the 5th international conference on High performance computing for computational science
Color filter array design using random patterns with blue noise chromatic spectra
Image and Vision Computing
A new random color filter array with good spectral properties
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Technical Section: Simulating the appearance of sandy landscapes
Computers and Graphics
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
A progressive error estimation framework for photon density estimation
ACM SIGGRAPH Asia 2010 papers
Introduction to computer graphics
ACM SIGGRAPH ASIA 2010 Courses
Reconstruction of spectra using empirical basis functions
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Differential domain analysis for non-uniform sampling
ACM SIGGRAPH 2011 papers
A novel sequential design strategy for global surrogate modeling
Winter Simulation Conference
Introduction to computer graphics
SIGGRAPH Asia 2011 Courses
Color features for image fingerprinting
SETN'06 Proceedings of the 4th Helenic conference on Advances in Artificial Intelligence
Rendering optical effects based on spectra representation in complex scenes
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
On the limits of resolution and visual angle in visualization
ACM Transactions on Applied Perception (TAP)
Regularity and randomness in Bridget Riley's early Op art
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Irradiance gradients in the presence of participating media and occlusions
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
A physically plausible model for light emission from glowing solid objects
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Interactive system for dynamic scene lighting using captured video environment maps
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Information theory tools for scene discretization
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Visualization of directed associations in e-commerce transaction data
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Participating media for high-fidelity cultural heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Multi-resolution sound rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Refractive calibration of underwater cameras
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part V
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VII
Basics of physically-based rendering
SIGGRAPH Asia 2012 Courses
Blue noise sampling with controlled aliasing
ACM Transactions on Graphics (TOG)
Render synthetic fog into interior and exterior photographs
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Basic concepts of physically-based rendering
SIGGRAPH Asia 2013 Courses
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From the Publisher:Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light. Assuming no more than a basic background in calculus, Glassner transforms his passion and expertise into a thorough presentation of each of these disciplines, and their elegant orchestration into modern rendering techniques such as radiosity and ray tracing.