A lighting model aiming at drive simulators
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Synthesis of material drying history: phenomenon modeling, transferring and rendering
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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Studying light reflection properties is a crucial factor in achieving a high degree of realism in image synthesis. Considered as a challenge in itself, it becomes even more complicated when dealing with specific changes in appearance due to external factors. Among these changes, one of the most common is wetting: surfaces appear darker and more specular as their wetting level increase. Such a phenomenon is of great visual importance in outdoor scenes under rain falls, for example. This change in appearance is mainly due to the porous nature of surfaces. In this paper, we propose to handle a porous surface BRDF post-process model in real-time and to extend it to account for wetting, with simple and intuitive parameters.