Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
A lighting model aiming at drive simulators
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Flow and changes in appearance
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Realistic image synthesis for scenes with radiatively participating media
Realistic image synthesis for scenes with radiatively participating media
Interactive subsurface scattering for translucent meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Generating Organic Textures with Controlled Anisotropy and Directionality
IEEE Computer Graphics and Applications
Path integration for light transport in volumes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
DISCO: acquisition of translucent objects
ACM SIGGRAPH 2004 Papers
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
Time-varying surface appearance: acquisition, modeling and rendering
ACM SIGGRAPH 2006 Papers
Synthesis of material drying history: phenomenon modeling, transferring and rendering
ACM SIGGRAPH 2006 Courses
Simulating and rendering wet hair
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modeling ice dynamics as a thin-film Stefan problem
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
Interactive rendering of optical effects in wet hair
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Porous flow in particle-based fluid simulations
ACM SIGGRAPH 2008 papers
Real-time wetting of Porous media
Machine Graphics & Vision International Journal
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Rendering translucent materials using photon diffusion
ACM SIGGRAPH 2008 classes
Advanced material appearance modeling
ACM SIGGRAPH 2008 classes
Realistic hair simulation: animation and rendering
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2009 papers
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
Technical Section: Simulating the appearance of sandy landscapes
Computers and Graphics
A quantized-diffusion model for rendering translucent materials
ACM SIGGRAPH 2011 papers
Real-time and interactive rendering for translucent materials such as human skin
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
Synthesis of material drying history: phenomenon modeling, transferring and rendering
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Rendering translucent materials using photon diffusion
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
A practical analytic model for the radiosity of translucent scenes
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is essential for producing realistic synthetic images. In this work, we model the changes of appearance due to one such environmental factor, the presence of water or other liquids. Wet materials can look darker, brighter, or more specular depending on the type of material and the viewing conditions. These differences in appearance are caused by a combination of the presence of liquid on the surface and inside the material. To simulate both of these conditions we have developed an approach that combines a reflection model for surface water with subsurface scattering. We demonstrate our approach with a variety of example scenes, showcasing many characteristic appearances of wet materials.