Efficient algorithms for local and global accessibility shading
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Flow and changes in appearance
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A lighting reproduction approach to live-action compositing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Corrosion: simulating and rendering
GRIN'01 No description on Graphics interface 2001
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
TensorTextures: multilinear image-based rendering
ACM SIGGRAPH 2004 Papers
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Capture, analysis and synthesis of textured surfaces with variation in illumination, viewpoint, and time
Synthesis of material drying history: phenomenon modeling, transferring and rendering
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Verification of rendering quality from measured BTFs
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
IEEE Transactions on Visualization and Computer Graphics
AppWand: editing measured materials using appearance-driven optimization
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 courses
Efficient editing of aged object textures
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
AppProp: all-pairs appearance-space edit propagation
ACM SIGGRAPH 2008 papers
Modeling anisotropic surface reflectance with example-based microfacet synthesis
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Advanced material appearance modeling
ACM SIGGRAPH 2008 classes
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Principles of appearance acquisition and representation
ACM SIGGRAPH 2008 classes
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Layered shape synthesis: automatic generation of control maps for non-stationary textures
ACM SIGGRAPH Asia 2009 papers
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
Technical Section: Adaptable aging factory for multiple objects and colorations
Computers and Graphics
An interactive design system for water flow stains on outdoor images
SG'10 Proceedings of the 10th international conference on Smart graphics
Image-guided weathering: A new approach applied to flow phenomena
ACM Transactions on Graphics (TOG)
AppWarp: retargeting measured materials by appearance-space warping
Proceedings of the 2011 SIGGRAPH Asia Conference
Transformational breathing between present and past: virtual exhibition system of the mao-kung ting
MMM'10 Proceedings of the 16th international conference on Advances in Multimedia Modeling
Physically based object withering simulation
Computer Animation and Virtual Worlds
Example-Based Fractured Appearance
Computer Graphics Forum
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Stone weathering in a photograph
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Dirty glass: rendering contamination on transparent surfaces
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Efficient basis decomposition for scattered reflectance data
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Spectral appearance changes induced by light exposure
ACM Transactions on Graphics (TOG)
Journal on Computing and Cultural Heritage (JOCCH)
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For computer graphics rendering, we generally assume that the appearance of surfaces remains static over time. Yet, there are a number of natural processes that cause surface appearance to vary dramatically, such as burning of wood, wetting and drying of rock and fabric, decay of fruit skins, and corrosion and rusting of steel and copper. In this paper, we take a significant step towards measuring, modeling, and rendering time-varying surface appearance. We describe the acquisition of the first time-varying database of 26 samples, encompassing a variety of natural processes including burning, drying, decay, and corrosion. Our main technical contribution is a Space-Time Appearance Factorization (STAF). This model factors space and time-varying effects. We derive an overall temporal appearance variation characteristic curve of the specific process, as well as space-dependent textures, rates, and offsets. This overall temporal curve controls different spatial locations evolve at the different rates, causing spatial patterns on the surface over time. We show that the model accurately represents a variety of phenomena. Moreover, it enables a number of novel rendering applications, such as transfer of the time-varying effect to a new static surface, control to accelerate time evolution in certain areas, extrapolation beyond the acquired sequence, and texture synthesis of time-varying appearance.