Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Linear light source reflectometry
ACM SIGGRAPH 2003 Papers
MMM '05 Proceedings of the 11th International Multimedia Modelling Conference
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
Time-varying surface appearance: acquisition, modeling and rendering
ACM SIGGRAPH 2006 Papers
ICIME '09 Proceedings of the 2009 International Conference on Information Management and Engineering
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Transformational breathing between present and past: virtual exhibition system of the mao-kung ting
MMM'10 Proceedings of the 16th international conference on Advances in Multimedia Modeling
Unobtrusive measurement of subtle nonverbal behaviors with the Microsoft Kinect
VR '12 Proceedings of the 2012 IEEE Virtual Reality
.cyclic.: an interactive performance combining dance, graphics, music and kinect-technology
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
WikiNect: towards a gestural writing system for kinetic museum wikis
Proceedings of the 2012 ACM workshop on User experience in e-learning and augmented technologies in education
ArCHI: engaging with museum objects spatially through whole body movement
Proceeding of the 16th International Academic MindTrek Conference
Hi-index | 0.00 |
We propose an application that allows a museum audience to interact with the past and to appreciate the value of antique objects through multimedia installations. Discussions in this article are based on our experiences in developing the Mao-Kung Cauldron time perception journey multimedia application. This installation was inspired by the Mao-Kung Cauldron, an ancient bronze cauldron in the collection of the National Palace Museum known for its historical significance. The question, however, lies in how to create an experience in which the audiences can interact with the past. To address this issue, the research team used the Kinect-based breath detection and deterioration/recovery simulation technologies to develop the application. This installation is the first application linked to Kinect-based breath detection and deterioration/recovery simulation technologies. The main contribution of this work is the analysis of design concepts, design decisions, and evaluations in a museum setting. We conduct a control group study to compare the outcomes between the experimental group (Mao-Kung Cauldron time perception journey multimedia application) and control group (asynchronous web-based kiosk). Both the quantitative (questionnaire survey) and qualitative methods (observation) are used to analyze the collected data. This work proposes a feasibility design to let museum audiences experience the features of cultural object by the virtual time perception journey application.