Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Efficient algorithms for local and global accessibility shading
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Flow and changes in appearance
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections
Proceedings of the Eurographics Workshop on Rendering Techniques '97
A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
Time-varying surface appearance: acquisition, modeling and rendering
ACM SIGGRAPH 2006 Papers
ACM Transactions on Graphics (TOG)
Efficient editing of aged object textures
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Advanced material appearance modeling
ACM SIGGRAPH 2008 classes
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Layered shape synthesis: automatic generation of control maps for non-stationary textures
ACM SIGGRAPH Asia 2009 papers
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
Technical Section: Adaptable aging factory for multiple objects and colorations
Computers and Graphics
Phenomenological simulation of efflorescence in brick constructions
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
A preliminary approach of 3D simulation of soil surface degradation by rainfall
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Animating corrosion and erosion
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Dirty glass: rendering contamination on transparent surfaces
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
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Weathering phenomena represent a topic of growing interest in computer graphics, and corrosion reactions are of great importance since they affect a large number of different fields. Previous investigations have essentially dealt with the modeling and rendering of metallic patinas. We propose an approach based on simple physical characteristics to simulate and render new forms of corrosion. We take into account "real world" time and different atmospheric condition categories with experimental data. This allows us to predict the evolution of corrosion over time. The reaction is simulated using a random walk technique adapted to our generic model. For realistic rendering, we propose a BRDF and (color- and bump-) texture models, thus affecting color, reflectance and geometry. We additionally propose a set of rules to automatically predict the preferential starting locations of corrosion.