The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Future Generation Computer Systems - Special issue on cellular automata: promise in computational science
Terrain simulation using a model of stream erosion
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Parallel implementation of terrain erosion applied to the surface of Mars
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Corrosion: simulating and rendering
GRIN'01 No description on Graphics interface 2001
Layered Data Representation for Visual Simulation of Terrain Erosion
SCCG '01 Proceedings of the 17th Spring conference on Computer graphics
MC slicing for volume rendering applications
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
A generalized cracks simulation on 3D-meshes
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
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Soil surface structure and morphology deeply in uence a lot of processes of high agronomic and environmental relevance, such as mass and heat transfer through the soil-atmosphere interface, runoff and erosion, seed germination and seedling emergence. The soil surface structure of agricultural eld is in continuous evolution: it is strongly affected by tillage, and in between tillage operations, erosion by rainfall and runoff causes a progressive degradation of the structure whose intensity and speed partly depend on the initial state associated to tillage modalities. A soil surface degradation model could allow to predict this evolution of the soil surface structure, and even to help choosing adequate tillage practices and sowing dates. Erosion modelling has been addressed by soil scientists but also by computer graphic scientists in order to add realism to virtual landscapes. Mixing both of these points of view would be interesting to simulate and visualize the evolution of the soil surface of a cultivated soil. In this paper, we present our project of a simulator of soil surface degradation by rainfall at a small spatial scale (1 m2 or less), including visualization, and which is mainly based on a 3D cellular automata approach with a speci c type of cell. The choices made for the implementation of our model are discussed in the light of the results found in the literature with different modelling approaches.