The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Layered Data Representation for Visual Simulation of Terrain Erosion
SCCG '01 Proceedings of the 17th Spring conference on Computer graphics
A Multiresolution Terrain Model for Efficient Visualization Query Processing
IEEE Transactions on Knowledge and Data Engineering
Terrain modeling: a constrained fractal model
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Physically based hydraulic erosion simulation on graphics processing unit
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A preliminary approach of 3D simulation of soil surface degradation by rainfall
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
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We present a parallel version of the algorithm that simulates thermal erosion [7]. We split the input data into the strips that are assigned to different processes and run the erosion in parallel. When this task is finished the processes exchange information about the material transported through their boundaries, update their data, and run new erosion step. We use message passing for process synchronization. First, the information about the material transported through the boundary is saved into files and then messages are sent to the corresponding processes informing that their data is ready. Using files for process synchronization makes the implementation platform independent.The parallel version is stable and runs very well on large data. We have achieved speedup 8.4 on ten CPUs. With small data the method is devoting high effort to communication and the speedup decreases. We have tested this algorithm on the 3D map of martial surface obtained from Mars Global Surveyor [8].