Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Algorithms from P to NP (vol. 1): design and efficiency
Algorithms from P to NP (vol. 1): design and efficiency
Sorting and hardware assisted rendering for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Hardware assisted volume rendering of unstructured grids by incremental slicing
Proceedings of the 1996 symposium on Volume visualization
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Proceedings of the conference on Visualization '01
Smart hardware-accelerated volume rendering
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
MediVol: An initial Study into Real-Time, Interactive 3D Visualisation of Soft Tissue Pathologies
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
A discrete modelling of soil fragments transport by runoff
DGCI'08 Proceedings of the 14th IAPR international conference on Discrete geometry for computer imagery
Proceedings of the ACM 2011 conference on Computer supported cooperative work
A preliminary approach of 3D simulation of soil surface degradation by rainfall
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Pseudorandom noise for real-time volumetric rendering of fire in a production system
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
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Recent developments in volume visualization using standard graphics hardware provide an effective and interactive way to understand and interpret the data. Mainly based on 3d texture mapping, these hardware-accelerated visualization systems often use a cell-projection method based on a tetrahedral decomposition of volumes usually sampled as a regular lattice. On the contrary, the method we address in this paper considers the slicing problem as a restricted solution of the marching cubes algorithm [1,2]. Our solution is thus simple, elegant and fast. The nature of the intersection polygons provides us with the opportunity to retain only 4 of the 15 canonical configurations defined by Lorensen and Cline and to propose a special look-up table.