Generalized stochastic subdivision
ACM Transactions on Graphics (TOG)
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
A solution to the hidden surface problem
ACM '72 Proceedings of the ACM annual conference - Volume 1
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Terrain generation using genetic algorithms
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Modeling landscapes with ridges and rivers: bottom up approach
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Modeling landscapes with ridges and rivers
Proceedings of the ACM symposium on Virtual reality software and technology
Terrain Synthesis from Digital Elevation Models
IEEE Transactions on Visualization and Computer Graphics
Terrain modeling: a constrained fractal model
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Parametrically controlled terrain generation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Physically based hydraulic erosion simulation on graphics processing unit
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Algorithms for the Automatic Design of Non-formal Urban Parks
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Urban terrain data modeling with adaptive dual marching tetrahedra and feature detecting techniques
Proceedings of the 2009 conference on Information Science, Technology and Applications
Interactive terrain modeling using hydraulic erosion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
RiverLand: An Efficient Procedural Modeling System for Creating Realistic-Looking Terrains
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Interactive physically based fluid and erosion simulation
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Table mountains by virtual erosion
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
A preliminary approach of 3D simulation of soil surface degradation by rainfall
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Interactive fractal compositions
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Terrain generation using procedural models based on hydrology
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
LandSketch: a first person point-of-view example-based terrain modeling approach
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
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The major process affecting the configuration and evolution of terrain is erosion by flowing water. Landscapes thus reflect the branching patterns of river and stream networks. The network patterns contain information that is characteristic of the landscape's topographic features. It is therefore possible to create an approximation to natural terrain by simulating the erosion of stream networks on an initially uneroded surface. Empirical models of stream erosion were used as a basis for the model presented here. Stream networks of various sizes and shapes are created by the model from a small number of initial parameters. The eroded surface is represented as a surface under tension, using the tension parameter to shape the profiles of valleys created by the stream networks. The model can be used to generate terrain databases for flight simulation and computer animation applications.