The definition and rendering of terrain maps
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Terrain simulation using a model of stream erosion
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Template-based generation of road networks for virtual city modeling
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Computer rendering of fractal curves and surfaces
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Modeling Virtual Gardens by Autonomous Procedural Agents
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Modeling landscapes with ridges and rivers
Proceedings of the ACM symposium on Virtual reality software and technology
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We describe procedural methods we have developed to automatically create layouts for non-formal parks and gardens. Given the topography of the parkland, we have created algorithms for automatically creating lakes, bridges and paths. In particular, we have designed a novel efficient bridge-siting algorithm that selects n appropriate sites to build bridges across a park lake, where n is set by the user. As an extension, we have also developed a system to automatically create a layout for a Japanese-style garden within one second.