Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Virtual Climbing Plants Competing for Space
CA '02 Proceedings of the Computer Animation
Modeling Virtual Ecosystems with the Proactive Guidance of Agents
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Probabilistic, layered and hierarchical animated agents using XML
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Algorithms for the Automatic Design of Non-formal Urban Parks
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
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Cultivated virtual plant ecosystems modeling by meansof simple memoryless procedural agents is presented. Theecosystem growth is a dynamic process with a tendency tochaos. An agent can move in the ecosystem and performcertain actions defined by users in the agent description file.Agents can seed new plants, pull out weeds, water plants,and communicate by message passing to distribute theirtasks. An example of a successive garden cultivation in awild ecosystem is presented. Agents first eliminate weeds,prepare space for and lay sidewalks, plant garden flowers,and protect their development.The main contribution of this paper is to show that autonomousagents can be used as a tool for user assisted proceduralmodeling of highly complex scenes.