Modeling landscapes with ridges and rivers

  • Authors:
  • Farès Belhadj;Pierre Audibert

  • Affiliations:
  • Université Paris 8, Saint-Denis, France;Université Paris 8, Saint-Denis, France

  • Venue:
  • Proceedings of the ACM symposium on Virtual reality software and technology
  • Year:
  • 2005

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Abstract

Generating realistic models of landscapes with drainage network is a major field in computer graphics. In this paper, we present a fractal based method which generates natural terrains using ridges and rivers information. As opposed to methods that compute water erosion for a given terrain model, our terrain mesh is generated constrained by a predefined set of ridge lines and rivers network. A new extension of the midpoint displacement model is used in this context. The resulting landscapes meshes leads to realistic rendering and our method seems to be very promising.