Interactive fractal compositions

  • Authors:
  • Felix Haase;Maximilian Klein;Andreas Tarnowsky;Franz-Erich Wolter

  • Affiliations:
  • Leibniz University Hannover;Leibniz University Hannover;Leibniz University Hannover;Leibniz University Hannover

  • Venue:
  • Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

With the ever rising quality and complexity standards in computer graphics, the generation of detailed content has become a bottleneck. While high quality visualization can be achieved at comparatively low cost, content generation remains a labor intensive and expensive task. Procedural approaches can support this process by automating parts of it. One common problem of procedural methods is that the variables controlling the result are difficult to adjust. Especially fractals may have unintuitive parameters, which make them difficult to handle in praxis. In this paper we introduce the concept of a Region Tree to structure the workflow with these procedures and present a supporting framework. On top of this we show how we used GPU integration to make interactive editing possible. With this approach it is easy to construct any number of procedural models from a set of user defined characteristics. We illustrate our method by creating an earth-like complex planet completely procedurally.