SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Particle transport and image synthesis
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Efficient algorithms for local and global accessibility shading
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Flow and changes in appearance
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Terrain simulation using a model of stream erosion
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Corrosion: simulating and rendering
GRIN'01 No description on Graphics interface 2001
GRIN'01 No description on Graphics interface 2001
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
Time-varying surface appearance: acquisition, modeling and rendering
ACM SIGGRAPH 2006 Papers
Efficient editing of aged object textures
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Interactive terrain modeling using hydraulic erosion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Image-guided weathering: A new approach applied to flow phenomena
ACM Transactions on Graphics (TOG)
Interactive weathering of depth-inferred videos
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Goblins by spheroidal weathering
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Stone weathering in a photograph
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Texture transfer using geometry correlation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Spectral appearance changes induced by light exposure
ACM Transactions on Graphics (TOG)
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Weathering modeling introduces blemishes such as dirt, rust, cracks and scratches to virtual scenery. In this paper we present a visual stimulation technique that works well for a wide variety of weathering phenomena. Our technique, called γ-ton tracing, is based on a type of aging-inducing particles called γ-tons. Modeling a weathering effect with γ-ton tracing involves tracing a large number of γ-tons through the scene in a way similar to photon tracing and then generating the weathering effect using the recorded γ-ton transport information. With this technique, we can produce weathering effects that are customized to the scene geometry and tailored to the weathering sources. Several effects that are challenging for existing techniques can be readily captured by γ-ton tracing. These include global transport effects. or "stainbleeding". γ-ton tracing also enables visual simulations of complex multi-weathering effects. Lastly γ-ton tracing can generate weathering effects that not only involve texture changes but also large-scale geometry changes. We demonstrate our technique with a variety of examples.