Particle transport and image synthesis
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Video matting of complex scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
ACM Transactions on Graphics (TOG)
IEEE Transactions on Visualization and Computer Graphics
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Unwrap mosaics: a new representation for video editing
ACM SIGGRAPH 2008 papers
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Deep photo: model-based photograph enhancement and viewing
ACM SIGGRAPH Asia 2008 papers
Video SnapCut: robust video object cutout using localized classifiers
ACM SIGGRAPH 2009 papers
Consistent Depth Maps Recovery from a Video Sequence
IEEE Transactions on Pattern Analysis and Machine Intelligence
Refilming with Depth-Inferred Videos
IEEE Transactions on Visualization and Computer Graphics
Robust Bilayer Segmentation and Motion/Depth Estimation with a Handheld Camera
IEEE Transactions on Pattern Analysis and Machine Intelligence
Measurement, modeling, and synthesis of time-varying appearance of natural phenomena
Measurement, modeling, and synthesis of time-varying appearance of natural phenomena
Using photographs to enhance videos of a static scene
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
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Aging or weathering is an important technique for generating natural images in computer graphics. In this paper, we propose a novel video weathering method which can synthesize the weathering effects for the real captured videos. We first recover the depth maps of the input video, and employ a depth-based interactive video object cutout method to efficiently extract the target objects. Then, we sample the 3D point cloud from the recovered depth maps within the specified object mask, and reconstruct the 3D geometry model. In order to make the obtained 3D point cloud accurate with small redundancy, we select the pixels with the priority of depth accuracy and project each sample to other frames to avoid reselection. In the weathering stage, with the reconstructed 3D mesh, we employ γ-ton tracing to create the weathering map, and then compute the correspondence point for each object pixel on the weathering map by intersecting with the 3D mesh, which is used to resemble the weathering value to blend the texture with the original pixel color. We also introduce two interactive tools which allow the user to guide the process of weathering. A number of weathering effects are shown in the experimental results to demonstrate the robustness and efficiency of the proposed method.