An improved illumination model for shaded display
Communications of the ACM
Texture and reflection in computer generated images
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Perceptual color spaces for computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Illumination for computer-generated images.
Illumination for computer-generated images.
Computer display of curved surfaces.
Computer display of curved surfaces.
Modeling the effect of the atmosphere on light
ACM Transactions on Graphics (TOG)
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Modeling Light Reflection for Computer Color Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Polarization-Based Material Classification from Specular Reflection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Accurate rendering technique based on colorimetric conception
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Surface Reflection: Physical and Geometrical Perspectives
IEEE Transactions on Pattern Analysis and Machine Intelligence
Constraining Object Features Using a Polarization Reflectance Model
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surface Identification Using the Dichromatic Reflection Model
IEEE Transactions on Pattern Analysis and Machine Intelligence
Determining Reflectance Properties of an Object Using Range and Brightness Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Smooth transitions between bump rendering algorithms
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A framework for realistic image synthesis
Communications of the ACM
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A subjective judgment study of polygon based curved surface imagery
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiences in teaching an advanced computer graphics course
SIGCSE '90 Proceedings of the twenty-first SIGCSE technical symposium on Computer science education
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Towards interactive bump mapping with anisotropic shift-variant BRDFs
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Intensity fluctuations and natural texturing
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Homomorphic factorization of BRDF-based lighting computation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texture histograms as a function of irradiation and viewing direction
International Journal of Computer Vision
International Journal of Computer Vision
Helmholtz Stereopsis: Exploiting Reciprocity for Surface Reconstruction
International Journal of Computer Vision
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
Creating Realistic Scenes in Future Multimedia Systems
IEEE MultiMedia
Sensor Simulation: Simulation of Cameras in Robot Applications
IEEE Computer Graphics and Applications
Ray Tracing with Polarization Parameters
IEEE Computer Graphics and Applications
Ray Tracing Interference Color
IEEE Computer Graphics and Applications
Estimating Reflection Parameters from a Single Color Image
IEEE Computer Graphics and Applications
Interactive subsurface scattering for translucent meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Refractive index estimation and color image rendering
Pattern Recognition Letters - Special issue: Colour image processing and analysis
Corrosion: simulating and rendering
GRIN'01 No description on Graphics interface 2001
Lighting controls for synthetic images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Ray tracing algebraic surfaces
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Vectorized procedural models for natural terrain: Waves and islands in the sunset
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Linear light source reflectometry
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
A reflectance model for diffuse fluorescent surfaces
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
ACM SIGGRAPH 2006 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Interactive relighting with dynamic BRDFs
ACM SIGGRAPH 2007 papers
AppWand: editing measured materials using appearance-driven optimization
ACM SIGGRAPH 2007 papers
A low-power handheld GPU using logarithmic arithmetic and triple DVFS power domains
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
A study on iris localization and recognition on mobile phones
EURASIP Journal on Advances in Signal Processing
Modeling anisotropic surface reflectance with example-based microfacet synthesis
ACM SIGGRAPH 2008 papers
Technical Section: Linear approximation of Bidirectional Reflectance Distribution Functions
Computers and Graphics
BTF modelling using BRDF texels
International Journal of Computer Mathematics - Computer Vision and Pattern Recognition
Lighting and material of Halo 3
ACM SIGGRAPH 2008 Games
Representing BRDFs using SOMs and MANs
ACM SIGGRAPH Computer Graphics
Accurately estimating reflectance parameters for color and gloss reproduction
Computer Vision and Image Understanding
Approximating dynamic global illumination in image space
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Toward a perceptual space for gloss
ACM Transactions on Graphics (TOG)
Precise Analysis of Spectral Reflectance Properties of Cosmetic Foundation
SCIA '09 Proceedings of the 16th Scandinavian Conference on Image Analysis
All-frequency rendering of dynamic, spatially-varying reflectance
ACM SIGGRAPH Asia 2009 papers
The use of color in highlight identification
IJCAI'87 Proceedings of the 10th international joint conference on Artificial intelligence - Volume 2
A survey of BRDF models for computer graphics
ACM SIGGRAPH Computer Graphics - Building Bridges - Science, the Arts & Technology
An anisotropic BRDF model for fitting and Monte Carlo rendering
ACM SIGGRAPH Computer Graphics - Visual Research, Evaluation and Assessment in the Age of Computer Graphics
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Real-time rendering of colour-shift effect of metallic materials
International Journal of Biometrics
Surface radiance correction for shape from shading
Pattern Recognition
Toward evaluating material design interface paradigms for novice users
ACM SIGGRAPH 2010 papers
A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance
ACM SIGGRAPH 2010 papers
Generalised ambient reflection models for lambertian and phong surfaces
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Exploiting temporal coherence in real-time rendering
ACM SIGGRAPH ASIA 2010 Courses
Realtime rendering of realistic fabric with alternation of deformed anisotropy
MIG'10 Proceedings of the Third international conference on Motion in games
Robust photometric stereo via low-rank matrix completion and recovery
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
Genetic programming for shader simplification
Proceedings of the 2011 SIGGRAPH Asia Conference
Estimating dual-scale properties of glossy surfaces from step-edge lighting
Proceedings of the 2011 SIGGRAPH Asia Conference
Global optimization for estimating a multiple-lobe analytical BRDF
Computer Vision and Image Understanding
Resolution-enhanced photometric stereo
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part III
Surface reflectance and normal estimation from photometric stereo
Computer Vision and Image Understanding
Photorealistic cloth in real-time applications
Computer Animation and Virtual Worlds
An analytical model for skylight polarisation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A new ward BRDF model with bounded albedo
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Multiresolution reflectance filtering
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Reflectance sharing: image-based rendering from a sparse set of images
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
An illumination model for a skin layer bounded by rough surfaces
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Combined rendering of polarization and fluorescence effects
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Representing appearance and pre-filtering subpixel data in sparse voxel octrees
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Image-driven navigation of analytical BRDF models
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
Polarised light in computer graphics
SIGGRAPH Asia 2012 Courses
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This paper presents a new reflectance model for rendering computer synthesized images. The model accounts for the relative brightness of different materials and light sources in the same scene. It describes the directional distribution of the reflected light and a color shift that occurs as the reflectance changes with incidence angle. The paper presents a method for obtaining the spectral energy distribution of the light reflected from an object made of a specific real material and discusses a procedure for accurately reproducing the color associated with the spectral energy distribution. The model is applied to the simulation of a metal and a plastic.