SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Object-oriented and mixed programming paradigms
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Pattern-oriented software architecture: a system of patterns
Pattern-oriented software architecture: a system of patterns
The VRML 2.0 sourcebook (2nd ed.)
The VRML 2.0 sourcebook (2nd ed.)
Object models (2nd ed.): strategies, patterns, and applications
Object models (2nd ed.): strategies, patterns, and applications
Pattern hatching: design patterns applied
Pattern hatching: design patterns applied
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
3D user interfaces with Java 3D
3D user interfaces with Java 3D
Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics
Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics
The Java 3D API Specification
Vision - An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A flexible, low-level scene graph traversal with explorers
Proceedings of the 21st spring conference on Computer graphics
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We introduce a generic architecture that is sufficientlygeneral to treat a wide variety of rendering strategies. Thearchitecture is particularized according to common featuresof energy distribution techniques. The survey of energy distributiontechniques and the principles used by various illuminationalgorithms are discussed in the context of thepossible solutions in OO generic rendering architecture.