A distributed 3D graphics library
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
GNU/MAVERIK: a micro-kernel for large-scale virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Component framework infrastructure for virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Dynamic 3D maps as visual interfaces for spatio-temporal data
Proceedings of the 8th ACM international symposium on Advances in geographic information systems
Mathematical Graphical Object Representation1
Programming and Computing Software
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
The QUICK Framework for Task-Specific Asset Prioritization in Distributed Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A flexible, low-level scene graph traversal with explorers
Proceedings of the 21st spring conference on Computer graphics
Gnu/Maverik: A Microkernel for Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
Components for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Introduction to SIGGRAPH and computer graphics
ACM SIGGRAPH 2007 courses
Presence: Teleoperators and Virtual Environments
Introduction to SIGGRAPH and interactive computer graphics
ACM SIGGRAPH 2008 classes
Introduction to computer graphics
ACM SIGGRAPH ASIA 2008 courses
Jigsaw-Puzzle-Like 3D Glyphs for Visualization of Grammatical Constraints
IEICE - Transactions on Information and Systems
Toward optimization of multimodal user interfaces for tactical audio applications
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
Introduction to computer graphics
ACM SIGGRAPH ASIA 2010 Courses
Introduction to computer graphics
SIGGRAPH Asia 2011 Courses
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Multi-platform online game design and architecture
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
On performance enhancement of parallel kinematic machine
Journal of Intelligent Manufacturing
Lazy incremental computation for efficient scene graph rendering
Proceedings of the 5th High-Performance Graphics Conference
Hi-index | 0.00 |
From the Publisher:This book presents the definitive Java 3D API specification, complete with authoritative and detailed descriptions of each element. It offers an informative overview of Java 3D, comprehensive instructions for "scene graph" definition and construction, and coverage of the Java 3D View Model, an innovative model enabling applications to be displayed on a wide array of devices. Various input devices are featured, including six-degrees-of-freedom trackers, picking mechanisms, behaviors and interpolators for animating objects, and audio capabilities. The Java 3D Execution and Rendering Model is described in depth, including the immediate, retained, and compiled-retained modes. This book is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional Internet applications.