SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A practical introduction to PHIGS and PHIGS PLUS
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IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Portals and mirrors: simple, fast evaluation of potentially visible sets
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
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Communications of the ACM
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IEEE Computer Graphics and Applications
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VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
A Framework for the Real-Time Walkthrough of Massive Models
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Proceedings of the seventh international conference on 3D Web technology
An innovative design approach to build virtual environment systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Amplifying head movements with head-mounted displays
Presence: Teleoperators and Virtual Environments
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SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Multi-Fingered Grasping and Manipulation in Virtual Environments Using an Isometric Finger Device
Presence: Teleoperators and Virtual Environments
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AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
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This paper describes a publicly available virtual reality (VR) system, GNU/MAVERIK, which forms one component of a complete VR operating system. We give an overview of the architecture of MAVERIK, and show how it is designed to use application data in an intelligent way, via a simple, yet powerful, callback mechanism that supports an object-oriented framework of classes, objects, and methods. Examples are given to illustrate different uses of the system and typical performance levels.