GNU/MAVERIK: a micro-kernel for large-scale virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
An interactive land use VRML application (ILUVA) with servlet assist
Proceedings of the 32nd conference on Winter simulation
A new fractal-based approach for 3D visualization of mountains in VRML standard
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Simplified animation circuit for metadata-based behavior model query and retrieval
Proceedings of the ACM symposium on Virtual reality software and technology
Gnu/Maverik: A Microkernel for Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
Structured metadata for representation, query and retrieval of behaviour models of virtual products
International Journal of Computer Integrated Manufacturing
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Non-commercial object-base scene description
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Dynamic generation of human-populated VR models for workspace ergonomic evaluation
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
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VRML lets you quickly build virtual worlds incorporating 3D shapes, light sources, fog, animation, and even sound effects. To display a VRML world from the Web or off your hard disk, you'll need a VRML browser, typically configured as a plug-in for a Web browser. Microsoft and Netscape each include a VRML browser plug-in in their Web browser distributions. The VRML browser reads your world files, interprets their syntax, builds a 3D virtual world, and draws that world into a rectangular region on a Web page. The browser also provides a user interface to let you walk through the virtual world, interact with its content, trigger animations, and listen to 3D sound effects. To do the actual drawing, VRML browsers use 3D graphics toolkits like OpenGL or Microsoft's Direct3D. These toolkits, in turn, interface to 3D graphics accelerator hardware.