Non-commercial object-base scene description

  • Authors:
  • Stephen R. Gulliver;G. Ghinea;K. Kaur

  • Affiliations:
  • School of Information System, Computing and Mathematics, Brunel University, United Kingdom;School of Information System, Computing and Mathematics, Brunel University, United Kingdom;School of Information System, Computing and Mathematics, Brunel University, United Kingdom

  • Venue:
  • ICVR'07 Proceedings of the 2nd international conference on Virtual reality
  • Year:
  • 2007

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Abstract

This paper investigates methods of describing two-dimensional and three-dimensional scenes using eXtensible Mark-up Language (XML). It also investigates the initial development of a non-commercial object-based scene description language, for the effective capture of two- and three-dimensional scenes. Design science research techniques were applied to determine the ideal factors involved in effective scene capture. The solution facilitates the description of 2D and 3D environments via interpretation of object relationships; the implementation of the inheritance, functionality, interactions and behaviour.