The algorithmic beauty of plants
The algorithmic beauty of plants
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hidden order: how adaptation builds complexity
Hidden order: how adaptation builds complexity
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
3D modeling of trees from freehand sketches
ACM SIGGRAPH 2003 Sketches & Applications
Non-commercial object-base scene description
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
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A new technique for generating virtual environments is proposed, whereby the user describes the environment that they wish to create using adjectives. An entire scene is then procedurally generated, based on the mapping of these adjectives to the parameter space of the procedural models used. This mapping is determined through a pre-process, during which the user is presented with a number of scenes and asked to describe them using adjectives. With such a technique, the ability to create complex virtual environments is extended to users with little or no technical knowledge, and additionally provides a means for experienced users to quickly generate a large, complex environment which can then be modified by hand.