An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Tcl and the Tk toolkit
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The annotated VRML 2.0 reference manual
The annotated VRML 2.0 reference manual
The Scheme Programming Language: ANSI Scheme
The Scheme Programming Language: ANSI Scheme
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition)
YABLE—yet another behaviour language
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Simplified animation circuit for metadata-based behavior model query and retrieval
Proceedings of the ACM symposium on Virtual reality software and technology
Structured metadata for representation, query and retrieval of behaviour models of virtual products
International Journal of Computer Integrated Manufacturing
Constructivism, virtual reality and tools to support design
Proceedings of the 7th ACM conference on Designing interactive systems
A game-engine based virtual museum authoring and presentation system
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
StateStream: a developer-centric approach towards unifying interaction models and architecture
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Non-commercial object-base scene description
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
A real-time performance system for virtual theater
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
An integrated environment blending dynamic and geometry models
AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
Hi-index | 0.00 |
When creating virtual reality environments a large amount of the interaction needs to be programmed. The problem with this is that non-computer expert users lack the programming skills necessary to create useful applications. Specifying interactions remains in the domain of the programmer. Creating a single, generic authoring tool for every different kind of application would be an impossible task -- more so if the authors are non-programmers. A more realistic solution to the problem would be to think of every environment as having a particular context such as a virtual museum or gallery. Creating authoring tools specific to these types of environment contexts greatly reduces the problem. We have produced a progressive meta-authoring system that allows both novice and advanced users to create useful virtual reality applications, allowing the smooth migration of novice users to becoming more experienced. We believe that our system overcomes problems in architecture and support for novice users found in previous systems.