Virtual reality for interactive training: an industrial practitioner's viewpoint
International Journal of Human-Computer Studies
Developing virtual environments for industrial training
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Interactive virtual environments and distance education
Tutorial: Building Virtual Worlds with VRML
IEEE Computer Graphics and Applications
Proceedings of the 35th conference on Winter simulation: driving innovation
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The interactive 3D human-computer interface provided by virtual reality (VR) technology enables safe and cost-effective maintenance training. The VR-based maintenance training systems could be designed with different levels of interactions. At the lowest level of interaction, the training system only provides step-by-step instructions to tell the trainee how to perform a disassembly sequence. Such guided-mode training is suitable at early training stage. For in-depth training, the training system should allow more flexible interaction. The trainee is no longer instructed by the computer; instead, he has to practice the disassembly sequence by himself. Programming the interactive behaviour of a VR model to support such free-mode training is difficult and complicated. This paper describes a Petri Net-based approach to define and control the interactive behaviours of a VR model for free-mode maintenance training. At modeling stage, Petri net is used as a high-level, graphical language for system designers to define the interactive behaviour of a VR model. When the VR model is executed, Petri net will steer the simulation to control the interactive behaviour of the VR model. The graph-guided approach allows effective VR model interactive behaviours specification to support free-mode, interactive maintenance training.