Interaction techniques for 3D modeling on large displays
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
VRID: a design model and methodology for developing virtual reality interfaces
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
An interactive toolkit library for 3D applications: it3d
EGVE '02 Proceedings of the workshop on Virtual environments 2002
A unified component framework for dynamically extensible virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
An innovative design approach to build virtual environment systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Gearbox widget for fine adjustments by hand motion
EGVE '03 Proceedings of the workshop on Virtual environments 2003
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
A Combined Immersive and Desktop Authoring Tool for Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
IV '03 Proceedings of the Seventh International Conference on Information Visualization
A flexible, low-level scene graph traversal with explorers
Proceedings of the 21st spring conference on Computer graphics
Gnu/Maverik: A Microkernel for Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
Hi-index | 0.00 |
We present a virtual reality framework (VRECKO) with an editor that is capable of creating new scenes or applications using this framework. The VRECKO system consists of objects with predefined behaviors that an application designer can dynamically change. With instances of a special object type called Ability, we may extend or change behaviors of objects in a scene. As an example of this approach, we present an editor that we implemented entirely as a set of abilities. The editing is done directly in 3D environment which has several benefits over the 2D editing, particularly the possibility to work with a scene exactly as in the final application.