A cookbook for using the model-view controller user interface paradigm in Smalltalk-80
Journal of Object-Oriented Programming
Object oriented design with applications
Object oriented design with applications
Dialogue structures for virtual worlds
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Object-oriented modeling and design
Object-oriented modeling and design
Interaction techniques for a highly interactive 3D geometric modeling system
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
VB2: an architecture for interaction in synthetic worlds
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
The virtual tricorder: a uniform interface for virtual reality
Proceedings of the 8th annual ACM symposium on User interface and software technology
HCSM: a framework for behavior and scenario control in virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A geometric modeling and animation system for virtual reality
Communications of the ACM
Virtual reality in scientific visualization
Communications of the ACM
The STATEMATE semantics of statecharts
ACM Transactions on Software Engineering and Methodology (TOSEM)
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A software model and specification language for non-WIMP user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
IEEE Spectrum
The Virtual Reality Gorilla Exhibit
IEEE Computer Graphics and Applications
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Guest Editors' Introduction: A Business View of Virtual Reality
IEEE Computer Graphics and Applications
A Framework for Interactors in Immersive Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
An application of shared virtual reality to situational training
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A dataflow representation for defining behaviours within virtual environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
The process of developments of systems with RV under the optic of IHC
Proceedings of the Latin American conference on Human-computer interaction
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
YABLE—yet another behaviour language
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Efficient comparison of platform alternatives in interactive virtual reality applications
International Journal of Human-Computer Studies
The development of glove-based interfaces with the TRES-D methodology
Proceedings of the ACM symposium on Virtual reality software and technology
Extensible approach to the virtual worlds editing
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Conceptual modeling for virtual reality
ER '07 Tutorials, posters, panels and industrial contributions at the 26th international conference on Conceptual modeling - Volume 83
Intml: A dataflow oriented development system for virtual reality applications
Presence: Teleoperators and Virtual Environments
Proceedings of the 14th International Conference on 3D Web Technology
Design notations for creating virtual environments
Proceedings of the 2009 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Easying MR development with eclipse and InTml
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
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Compared to conventional interfaces, Virtual reality (VR) interfaces contain a richer variety and more complex types of objects, behaviors, interactions and communications. Therefore, designers of VR interfaces face significant conceptual and methodological challenges in: a) thinking comprehensively about the overall design of the VR interface; b) decomposing the design task into smaller, conceptually distinct, and easier tasks; and c) communicating the structure of the design to software developers. To help designers to deal with these challenges, we propose a Virtual Reality Interface Design (VRID) Model, and an associated VRID methodology.