Virtual reality technology
Registration errors in augmented reality systems
Registration errors in augmented reality systems
Proceedings of the third international conference on Collaborative virtual environments
Life-sized projector-based dioramas
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
VRID: a design model and methodology for developing virtual reality interfaces
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Augmenting reality with geo-referenced information for environmental management
Proceedings of the 10th ACM international symposium on Advances in geographic information systems
Virtual galleries: is 3D better?
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Guest Editors' Introduction: Virtual Reality
IEEE Computer Graphics and Applications
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Treating Psychological and Physical Disorders with VR
IEEE Computer Graphics and Applications
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Incorporating dynamic real objects into immersive virtual environments
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Augmented reality user interfaces and techniques for outdoor modelling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
DCW '00 Proceedings of the Third International Workshop on Distributed Communities on the Web
Modelling and designing a low-cost high-fidelity mobile crane simulator
International Journal of Human-Computer Studies
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
An affordable optical head tracking system for desktop VR/AR systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Virtual reality in construction: a review
Engineering computational technology
Advances in Engineering Software - Engineering computational technology
Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Firefighter command training virtual environment
Proceedings of the 2003 conference on Diversity in computing
Virtual laboratories: comparability of real and virtual environments for environmental psychology
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Presence as experience: film informing ways of staying there
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Constructing a Gazebo: supporting teamwork in a tightly coupled, distributed task in virtual reality
Presence: Teleoperators and Virtual Environments
Toward the merging of real and virtual spaces
Communications of the ACM - Interactive immersion in 3D graphics
The effect of quality of rendering on user lighting impressions and presence in virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Minimising latency and maintaining consistency in distributed virtual prototyping
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Data Streaming in Telepresence Environments
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Reach the virtual environment: 3D tangible interaction with scientific data
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications
IEEE Transactions on Visualization and Computer Graphics
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Geometry based haptic interaction with scientific data
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Perception of image motion during head movement
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
The Hedgehog: a novel optical tracking method for spatially immersive displays
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Evaluating effectiveness of interaction techniques across immersive virtual environmental systems
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 38th conference on Winter simulation
Sound representing self-motion in virtual environments enhances linear vection
Presence: Teleoperators and Virtual Environments
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Quantifying the benefits of immersion for procedural training
IPT/EDT '08 Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges
Synthetic Environments for Cooperative Product Design
CDVE '08 Proceedings of the 5th international conference on Cooperative Design, Visualization, and Engineering
Perception of image motion during head movement
ACM Transactions on Applied Perception (TAP)
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
History: The use of the kalman filter for human motion tracking in virtual reality
Presence: Teleoperators and Virtual Environments
Virtual Reality systems and CE: how to evaluate the benefits
Proceedings of the 2006 conference on Leading the Web in Concurrent Engineering: Next Generation Concurrent Engineering
An analysis of eye scanpath entropy in a progressively forming virtual environment
Presence: Teleoperators and Virtual Environments
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design
ACM Transactions on Computer-Human Interaction (TOCHI)
A schema-based selective rendering framework
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
WAVE: Sound and music in an immersive environment
Computers and Graphics
Vibro-tactile feedback for VR systems
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Evaluating the need for display-specific and device-specific 3D interaction techniques
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Cooperative augmentation of smart objects with projector-camera systems
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
One approach for creation of images and video for a multiview autostereoscopic 3D display
Proceedings of the 11th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing on International Conference on Computer Systems and Technologies
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Researching Travel Behavior and Adaptability: Using a Virtual Reality Role-Playing Game
Simulation and Gaming
ACM Transactions on Applied Perception (TAP)
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Design and implementation of a fast integral image rendering method
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Building Intelligent Interactive Tutors: Student-centered strategies for revolutionizing e-learning
Building Intelligent Interactive Tutors: Student-centered strategies for revolutionizing e-learning
Real world haptic exploration for telepresence of the visually impaired
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Design issues when using commodity gaming devices for virtual object manipulation
Proceedings of the International Conference on the Foundations of Digital Games
Questioning naturalism in 3D user interfaces
Communications of the ACM
ACM Transactions on Applied Perception (TAP)
Higher levels of immersion improve procedure memorization performance
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Interface evaluation for cultural heritage applications: the case of FERRUM exhibition
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Widget manipulation revisited: a case study in modeling interactions between experimental conditions
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Service fusion: an interactive 3D user interface
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
A 3D UI for service multitasking in a 3D city map
Proceedings of the 24th Australian Computer-Human Interaction Conference
Collaborative visualization of simulated processes using tabletop fiducial augmented reality
Proceedings of the Winter Simulation Conference
Dancing alice: exploring embodied pedagogical strategies for learning computational thinking
Proceedings of the 45th ACM technical symposium on Computer science education
Virtualisation of floricultural supply chains: A review from an Internet of Things perspective
Computers and Electronics in Agriculture
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
Visual attention to wayfinding aids in virtual environments
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
Hi-index | 0.02 |
As is usual with infant technologies, the realization of the early dreams for VR and harnessing it to real work has taken longer than the wild hype predicted, but it is now happening. I assess the current state of the art, addressing the perennial questions of technology and applications. By 1994, one could honestly say that VR "almost works." Many workers at many centers could doe quite exciting demos.Nevertheless, the enabling technologies had limitations that seriously impeded building VR systems for any real work except entertainment and vehicle simulators. Some of the worst problems were end-to-end system latencies, low-resolution head-mounted displays, limited tracker range and accuracy, and costs. The technologies have made great strides. Today one can get satisfying VR experiences with commercial off-the-shelf equipment. Moreover, technical advances have been accompanied by dropping costs, so it is both technically and economically feasible to do significant application. VR really works. That is not to say that all the technological problems and limitations have been solved. VR technology today "barely works." Nevertheless, coming over the mountain pass from "almost works" to "barely works" is a major transition for the discipline.I have sought out applications that are now in daily productive use, in order to find out exactly what is real. Separating these from prototype systems and feasibility demos is not always easy. People doing daily production applications have been forthcoming about lessons learned and surprises encountered. As one would expect, the initial production applications are those offering high value over alternate approaches. These applications fall into a few classes. I estimate that there are about a hundred installations in daily productive use worldwide.