What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Fata Morgana " A Presentation System for Product Design
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Industrial Augmented Reality(IAR): Challenges in Design and Commercialization of Killer Apps
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Augmented Reality-based factory planning - an application tailored to industrial needs
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Face-to-Face Tabletop Remote Collaboration in Mixed Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Art of defense: a collaborative handheld augmented reality board game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Using AR to support cross-organisational collaboration in dynamic tasks
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
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In typical scenarios of construction planning, engineers communicate ideas primarily using paper based media (e.g. drawings) spread across table surfaces. Even though the traditional communication approach offers convenient interaction among participants, the media used are cumbersome to handle. Moreover, they present static information that cannot reflect the dynamic nature of a jobsite. These limitations can be somewhat overcome by computer based virtual environments. However, the convenience of interactive collaboration among participants is lost. This paper introduces tabletop fiducial Augmented Reality to bridge the gap between paper based static information and computer based graphical models. A software named ARVita is developed to validate this idea, where multiple users wearing Head-Mounted Displays and sitting across a table can observe and interact with visual simulations of planned processes. The applications of collaborative visualization using Augmented Reality are reviewed, and the technical implementation of ARVita is presented.