Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Confluence of computer vision and computer graphics
Mixed Reality: Merging Real and Virtual Worlds
Mixed Reality: Merging Real and Virtual Worlds
Using texture maps to correct for optical distortion in head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Communication Behaviors of Co-Located Users in Collaborative AR Interfaces
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Constructing Virtual Worlds Using Dense Stereo
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
MR-Mirror: A Complex of Real and Virtual Mirrors
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Virtual collaborative environments with distributed multitouch support
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Supporting fluid tabletop collaboration across distances
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Collaborative visualization of simulated processes using tabletop fiducial augmented reality
Proceedings of the Winter Simulation Conference
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This paper proposes a novel remote face-to-face Mixed Reality (MR) system that enables two people in distant places to share MR space. Challenging issues to realize such an MR system include capturing, sending, and rendering each user's appearance in real time. We developed a method to represent user's upper body and hands on the table as a single deformed-billboard. An MR Othello game is implemented as a test bed of the remote face-to-face MR system. Users can play the tabletop game as if their opponent were sitting across from the table, despite being physically separated. By detecting and sending the status of each real game board to the other site, both users feel that they are sharing tabletop objects.