Art of defense: a collaborative handheld augmented reality board game

  • Authors:
  • Duy-Nguyen Ta Huynh;Karthik Raveendran;Yan Xu;Kimberly Spreen;Blair MacIntyre

  • Affiliations:
  • Georgia Institute of Technology;Georgia Institute of Technology;Georgia Institute of Technology;Georgia Institute of Technology;Georgia Institute of Technology

  • Venue:
  • Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
  • Year:
  • 2009

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Abstract

In this paper, we present Art of Defense (AoD), a cooperative handheld augmented reality (AR) game. AoD is an example of what we call an AR Board Game, a class of tabletop games that combine handheld computers (such as camera phones) with physical game pieces to create a merged physical/virtual game on the table-top. This paper discusses the technical aspects of the game, the design rationale and process we followed, and the resulting player experience. The goal of this research is to explore the affordances and constraints of handheld AR interfaces for collaborative social games, and to create a game that leverages them as fully as possible. The results from the user study show that the game is fun to play, and that by tightly registering the virtual content with the tangible game pieces, tabletop AR games enable a kind of social play experience unlike non-AR computer games. We hope this research will inspire the creation of other handheld augmented reality games in the future, both on and off the tabletop.