Graphics gems
Iterative design of an interface for easy 3-D direct manipulation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
AR Pad: an interface for face-to-face AR collaboration
CHI '02 Extended Abstracts on Human Factors in Computing Systems
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Mobile Collaborative Augmented Reality
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Video See-Through AR on Consumer Cell-Phones
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Mixed reality training application for an oil refinery: user requirements
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
UMAR: Ubiquitous Mobile Augmented Reality
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
SymBall: camera driven table tennis for mobile phones
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Using cellular phones to interact with virtual environments
ACM SIGGRAPH 2002 conference abstracts and applications
Mobile phone based AR scene assembly
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Using a mobile phone for 6 DOF mesh editing
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Experiments in 3D interaction for mobile phone AR
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A lightweight approach for augmented reality on camera phones using 2D images to simulate 3D
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Multiple planes based registration using 3D Projective Space for Augmented Reality
Image and Vision Computing
Art of defense: a collaborative handheld augmented reality board game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Advanced Interaction Techniques for Augmented Reality Applications
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Comparing low cost input devices for interacting with 3D virtual environments
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Camera-based interactions for augmented reality
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Behand: augmented virtuality gestural interaction for mobile phones
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
AR baseball presentation system with integrating multiple planar markers
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Interactive collaborative scene assembly using AR on mobile phones
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Proceedings of the 13th International Conference on Interacción Persona-Ordenador
FittsTilt: the application of Fitts' law to tilt-based interaction
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
3DTouch and HOMER-S: intuitive manipulation techniques for one-handed handheld augmented reality
Proceedings of the Virtual Reality International Conference: Laval Virtual
Dual-Finger 3D Interaction Techniques for mobile devices
Personal and Ubiquitous Computing
Hi-index | 0.00 |
Augmented Reality (AR) on mobile phones has reached a level of maturity where it can be used as a tool for 3D object manipulation. In this paper we look at user interface issues where an AR enabled mobile phone acts as an interaction device. We discuss how traditional 3D manipulation techniques apply to this new platform. The high tangibility of the device and its button interface makes it interesting to compare manipulation techniques. We describe AR manipulation techniques we have implemented on a mobile phone and present a small pilot study evaluating these methods.