Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Distributed Open Inventor: a practical approach to distributed 3D graphics
Proceedings of the ACM symposium on Virtual reality software and technology
The blue-c distributed scene graph
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Foot-based mobile interaction with games
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Virtual object manipulation using a mobile phone
Proceedings of the 2005 international conference on Augmented tele-existence
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Using a mobile phone for 6 DOF mesh editing
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
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In this paper we present and evaluate a platform for interactive collaborative face-to-face Augmented Reality using a distributed scene graph on mobile phones. The results of individual actions are viewed on the screen in real-time on every connected phone. We show how multiple collaborators can use consumer mobile camera phones to furnish a room together in an Augmented Reality environment. We have also presented a user case study to investigate how untrained users adopt this novel technology and to study the collaboration between multiple users. The platform is totally independent of a PC server though it is possible to connect a PC client to be used for high quality visualization on a big screen device such as a projector or a plasma display.