ARCBALL: a user interface for specifying three-dimensional orientation using a mouse
Proceedings of the conference on Graphics interface '92
User performance in relation to 3D input device design
ACM SIGGRAPH Computer Graphics
AR Pad: an interface for face-to-face AR collaboration
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Interaction techniques for navigation through and manipulation of 2D and 3D data
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Video See-Through AR on Consumer Cell-Phones
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
UMAR: Ubiquitous Mobile Augmented Reality
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
A camera-based interface for interaction with mobile handheld computers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Mixed interaction space: designing for camera based interaction with mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Foot-based mobile interaction with games
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Virtual object manipulation using a mobile phone
Proceedings of the 2005 international conference on Augmented tele-existence
SymBall: camera driven table tennis for mobile phones
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Interactive collaborative scene assembly using AR on mobile phones
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Real-world interaction with camera phones
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Lessons learnt from an experience with an augmented reality iPhone learning game
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Sketching up the world: in situ authoring for mobile Augmented Reality
Personal and Ubiquitous Computing
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
Computers & Education
The effects of the size and weight of a mobile device on an educational game
Computers & Education
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This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mobile phone meets several design guidelines for a natural, easy to learn, 3D human computer interaction device. We have developed a system that allows a user to select one or more vertices in an arbitrary sized polygon mesh and freely translate and rotate them by translating and rotating the device itself. The mesh is registered in 3D and viewed through the device and hence the system provides a unified perception-action space. We present the implementation details and discuss the possible advantages and disadvantages of this approach.