Using a mobile phone for 6 DOF mesh editing

  • Authors:
  • Anders Henrysson;Mark Billinghurst

  • Affiliations:
  • Linköping University, ITN, Campus Norrköping, Norrköping, Sweden;University of Canterbury, Christchurch, New Zealand

  • Venue:
  • Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
  • Year:
  • 2007

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Abstract

This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mobile phone meets several design guidelines for a natural, easy to learn, 3D human computer interaction device. We have developed a system that allows a user to select one or more vertices in an arbitrary sized polygon mesh and freely translate and rotate them by translating and rotating the device itself. The mesh is registered in 3D and viewed through the device and hence the system provides a unified perception-action space. We present the implementation details and discuss the possible advantages and disadvantages of this approach.