Understanding computers and cognition
Understanding computers and cognition
The challenges of 3D interaction: a CHI '94 workshop
ACM SIGCHI Bulletin
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct and intuitive input device for 3-D shape deformation
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User Interfaces for voice applications
Voice communication between humans and machines
Designing in virtual reality: perception-action coupling and affordances
Simulated and virtual realities
Ambiguous intentions: a paper-like interface for creative design
Proceedings of the 9th annual ACM symposium on User interface software and technology
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool
HCI 97 Proceedings of HCI on People and Computers XII
Interaction with Geoscience Data in an Immersive Environment
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Investigation of subjective preferences in multiple degrees-of-freedom inputs
CHI '03 Extended Abstracts on Human Factors in Computing Systems
The electronic paper prototype with visual interaction enriched windows
Proceedings of the 2nd European Union symposium on Ambient intelligence
Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions
Proceedings of the ACM symposium on Virtual reality software and technology
Using a mobile phone for 6 DOF mesh editing
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
GeoTUI: a tangible user interface for geoscience
Proceedings of the 2nd international conference on Tangible and embedded interaction
Etude d'interacteurs pour la sélection d'une ligne de coupe depuis une carte
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Proceedings of the 2009 international conference on Multimodal interfaces
Navigation modes for combined table/screen 3D scene rendering
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Low cost VR meets low cost multi-touch
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
WYSIWYF: exploring and annotating volume data with a tangible handheld device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The EPOCH multimodal interface for interacting with digital heritage artefacts
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
The effects of the size and weight of a mobile device on an educational game
Computers & Education
Hi-index | 0.00 |
In this article we present a working prototype incorporating some new interaction techniques for the navigation through and the manipulation of both 3D and 2D data. The prototype aims at professional applications like architectural design, surgical planning and geological exploration. Its design was influenced by the analysis of user requirements and by the requirement for a natural interface. The prototype permits the user to navigate through 3D and 2D data in order to explore the internal structure. 3D navigation is accomplished by means of a natural selection of dynamically updated cross-sections. The user can navigate through these selected cross-sections of 2D data and can perform manipulations with them. As a proof of concept we focus on two disciplines, viz. architectural design and surgical planning. Our usability evaluation of the interaction styles demonstrates that they are perceived as useful and enjoyable additions to existing techniques in these disciplines.